Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

AbyssusView game page

Reverse-Roguelike
Submitted by Ne Mene (@_ne_mene_), iamcheeseman, IamHaPPy, Markositta — 1 hour, 7 minutes before the deadline
Add to collection

Play jam submission

Abyssus's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#684.5834.583
Enjoyment#1384.0834.083
Overall#1814.1184.118
Creativity#11563.6883.688

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Items make the game harder by dissapearing instead of making it easier by gaining them like in a traditional roguelike!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 35 · Previous page · First page
Submitted

It's about time I've found an extremely polished game that I wanted to replay again and again.

The biggest complaint I have is sometimes the game is extremely hard to parse, which isn't something the game should do if it plans to throw swarms of enemies and bullets at you. I like hordes of enemies, it keeps things exciting, but everything fights for your attention here and there will be times where you will mistake an enemy bullet for your own and take damage.

Developer

Yeah I regret making the player bullet glow and letting the player and enemy bullet sprites be so similar. Also there is definitely a reason why enemy bullets in bullethells are often red and not green. This was very useful insight, tysm for checking out and giving good feedback :>

Submitted (2 edits) (+2)

This was super fun, different runs were varied due to the several item combinations, and the polish, art, and sounds were amazing!
Unfortunately the game kept freezing seemingly at random (on the Linux build, idk if that matters) so I couldn't play much, but the bit I did was really great!

Developer(+1)

Aw damn. Did the freezes maybe happen when hitting the enemy that was the last in it's wave?
Btw, thanks for checking out :>

Submitted

Possibly, I didn't really notice but yeah I believe it always happened when an enemy was hit so it's possible it was the last enemy every time

Developer(+1)

Yeah ok, that's the only place where there is a while loop in code. For some reason it became infinite, I have no idea how that could happen to only you. Unfortunate.

Submitted

yeah it's weird, it only happened some of the times

Developer(+1)

Hmm alright, hope it wasnt too much of a nuisance. Thanks again for playing :)

Submitted(+3)

Such great polish, amazing visuals super super high quality work!

Developer

Thank you for the compliments!

Submitted(+2)

Wow, this game is so polished! Definitely the most polished entry I've seen yet, I have some feedback though, I think the sound effects could be a touch louder, as it's a little drowned out by the music, although that's a tiny factor, and I think it's a little hard to understand what it meant by "You lost this item..." I think you should add a arrow or some sort of animation in the bottom of the screen indicating you lost the item. Oh and the art is so amazing! I especially love the shader in the background, that's a really nice touch. Really great entry!

Developer

Yep, when you have music and SFX you need to have volume sliders. Seeing how many people criticised that, we sill surely do that as soon as possible next time. And yeah I can see the ui being pretty confusing, there definitely needs to be some more clarity. I personally wanted to add a text saying "active" or "not active" when you hover over an item but i forgot. Tysm for checking out and giving good feedback, much much appreciated!

Submitted(+2)

This might be one of my favorite entries I've tried! The gameplay is very engaging and the item system is quite unique and allows for some creative building, would Love to see this built upon!

Developer(+1)

Thanks for playing. We would love to continue the project but the code is kinda less then good right now so we would have to go trough quite a bit of refactoring and cleaning up before continuing anything.

Submitted(+1)

a chilling metaphor for performance anxiety and what it can do to a wizard

Developer

Lmao 😂

Submitted(+2)

Sometimes it's a bit hard to understand from what i died and sometimes enemies get stuck in the corners (which, actually, is great hahaha) but overall the graphic style and music is amazing, and the gameplay feels smooth. Good job!!

Developer

Thanks for playing, yeah imo we should have put light on enemies or made projectiles bob or something to make them pop out even more!

Submitted(+1)

Love the idea here. Although I keep dying after 5 waves or so lol. Probably just me being bad at the game

Although I feel like the actual waves could have been balanced a little better since there's almost little to no room to actually move around in at some point.

The abilities are definitely priced well and balanced nicely though. The overall presentation was damn good as well. 

Developer(+1)

Yeah I usually play a lot of top down roguelikes and bullethells so we really should have made the game easier or at least added some kind of easy mode. Thanks for checking out :)

Submitted(+1)

i love this game! it's super fluid and satisfying

Developer

Tysm for checking it out!

(+4)

Very nice game !! 

Developer

Thank you! We appreciate it!

Submitted(+2)

I really wish I had thought of it first! Excellently done!

Developer

Thanks for checking out. I am a sucker for roguelikes so I always have those on my mind!

Submitted(+3)

perfect twist of rogue-lite genre! I love how the game is balanced by losing items
also love adorable sprites, and classic horror movies-like sound effects :)

Developer(+1)

Thanks for checking out :>

Although a cool concept, the balancing and item synergy don't allow for as much replayability as one'd hope

Developer(+2)

Yeah well it was made in 2 days for a game jam, you don't really expect people to play a jam game for more then 5 minutes :/

Submitted(+1)

The art is really cool, the gameplay is also nice, but it feels a little bit repetitive. Not bad overall though, nice game!

Developer

Yeah it's a jam game so playing it for more then 5 - 10 minutes is going to be pretty hard, tysm for checking it out :)

(+1)

wow thats amazing :D

Developer

Thanks for playing :)

(1 edit) (+4)

I really enjoyed it! I really liked the visuals and gameplay. Well Done!

Developer(+1)

We thank you for playing our game!

You’re Welcome!

(+2)

aah, i like the movement - it feels very very smooth. For me, it would be cool if the player and enemys and stuff and all where smaller - but for such a short time, well done!

Developer(+2)

We should have made the map bigger for sure, but at the time when we noticed that we were already running out of time. Tysm for checking out and giving good criticism!

Submitted(+2)

Amazing! Very dopamine :D If there were one improvement I could make, it would be a sound slider.

Developer(+1)

Yeah, adding settings and stuff is a must have, unfortunately we couldn't squeeze in that feature, thanks for checking out :)

Submitted(+3)

Very creative, I really liked the art too!!

Developer

Thanks for the feedback!

Submitted(+3)

Game is fantastic! Juice is good, sound is good, graphics are good, idea is creative and well-put together.

Viewing comments 20 to 1 of 35 · Previous page · First page