Play Lunar Guardians
Lunar Guardians's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #40 | 4.638 | 4.638 |
Overall | #262 | 4.034 | 4.034 |
Enjoyment | #508 | 3.783 | 3.783 |
Creativity | #1272 | 3.681 | 3.681 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Attack are based on the scale of the gravity field of the planet, you can level up and scale in power. (there is also a card that can make the moon bigger :3)
Development Time
96 hours
(Optional) Please credit all assets you've used
Kenney UI - Input Prompts
Kenney Audio - Interface Sounds
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Comments
VERY CUTE AND ADORABLE! Love the kawaii art style and polished color palette. But the coziness hides the real challenge beneath it. The idea of gravity as the scaling component is creative but can use a little more balancing. Good job for this game! :)
Thanks a lot ! Yeah I agree for the difficulty curve :p
Really cute and enjoyable game ! I was hooked ! I thought I was doing pretty good, but got caught off-guard by the sudden difficulty spike at level 11.
Thanks :D and yes its a bit to spiky at this level :p
It's so neat and tidy and cute that I don't know what to say... My only grievance is that, as say in the description, it's pretty hard, and I couldn't go very far. Good job though!
Thanks a lot ! yeah we should've smooth a bit the difficulty curve :p
Very simple mechanics that work super well. I love myself a roguelike. The art style is very cute! Good job team! I want to see more upgrades but I keep dying before I can get to more then 4 ;-;
Thanks a lot ! Yeah maybe after the jam we will smooth the difficulty curve a bit ahah !
The game is so cute ! The mechanic work very well, even if it become hard really fast 😅
It could use a little balancing. But except for that, it's really great !
Thanks, yeah I totally agree for the balancing !
What a nice little game!
Love how you kept things simple while using an inovative movement / attack mecanic. The art and souds are super cute too!
The game feels very difficult, not so much that it becomes frustrating, but I think the main issue there is that upgrades don't do enough compared to the increase in monster quantity. 10% to moon size? Why not 100%?
I had a nice time and tried several time to go further, so it's clearly a good game! Great job!
Thanks a lot for the detailled feedback !
The art was really cute and I thought the game posed just enough of a challenge! I like how there were a lot of different paths you could choose!
Thanks a lot ! We really wanted to put the choices at the center of the game, so i'm happy it pleased !
The art was really cute and I thought the game posed just enough of a challenge! I like how there were a lot of different paths you could choose!
I really liked the style, and it was well-executed; good job!
Thanks a lot ! :D
So pretty! I love the style <3
I'm happy for the art style feedback. Thank you <3
Really great art style, simple enough to easily pick up, and an interesting and varied selection of upgrades to choose from. Nice work!
Thanks a lot, i'm happy to hear that ! :D
Amazing! Love the mechanic, the art style. Super cute and interesting!
Thanks a lot :)
Beautiful and cute game. The cards mechanic make the game highly replayable. Good job !
Thanks ! Yeah we tried to use card to create different options for the player
Very nice, This art got me!
Thanks a lot ! :D
The art is amazing and so detailed! The power-up system is definitely very satisfying and fun to use. great job guys :3
Thanks =D
The ilustrations are amazing, really polished game
Thanks a lot ! I'm happy to see that the artstyle is liked ! :D
Just a really well designed little game!
Enjoyment: I found the game easy to pick up and understand. Having the player level up to unlock new elements for the build was really effective at keeping me engaged and I genuinely kept replaying to see how much further I could get if I optimized my build.
Creativity: I think creatively the game is a nice twist on this genre of defend from swarm games. I like how you integrated the theme, i think changing the scale of gravity and by extension your range was a cool way to do it. I also like that you can scale the size of the moon, and that it is actually a major component in optimizing the moon because if its big and it blocks bullets then it becomes waaaay more useful. (very nice synergy! but now I have appeared to wander back into enjoyment talk.)
Style: The game is just so pretty and cute. Everything that should provide visual feedback does and most of the enemy designs are effective and clear. In general the game is just very readable. My one piece of feedback in this area is that I think the small drill enemies are the hardest to see because they are small and share a similar color palette to the background.
All in all, I had a ton of fun. Well done.
Wow thanks for the huge feedback it really help us a lot ! <3
The best game i tested so far, i just need a controler gameplay :)
Thanks ! yes you can play with gamepad ! ( joystick to move and right trigger or X to fire the moon :p )
The best game i tested so far, i just need a controler gameplay :)
cuuuuutest art & well executed. Great job
Thanks a lot ! Soo happy to hear that you find the artstyle cute, i did my best !