Play Lunar Guardians
Lunar Guardians's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #40 | 4.638 | 4.638 |
Overall | #262 | 4.034 | 4.034 |
Enjoyment | #508 | 3.783 | 3.783 |
Creativity | #1272 | 3.681 | 3.681 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Attack are based on the scale of the gravity field of the planet, you can level up and scale in power. (there is also a card that can make the moon bigger :3)
Development Time
96 hours
(Optional) Please credit all assets you've used
Kenney UI - Input Prompts
Kenney Audio - Interface Sounds
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Comments
Omg this game is just so cute and fun, the art is just perfect, i really enjoy it, amazing work!
Thanks a lot :D
This is such a fun game and the art is adorable. The difficulty ramps a bit too fast, but for a gamejam it's really good!
Thanks :D
I love this kind of games ! This one is promising, keep developing it after the jam ;)
Thanks a lot ! We are asking ourselves this week about continue the game, with the ability to move the planet ( maybe in a more vampire survivor way ) but we didn't know if it will be cool or not :p
Very cute and loved the style, as well as the variety of powers available! Definitely gets too hard too fast but I enjoyed playing the first few levels before getting overwhelmed. I also like that you have to extend the gravity in order to collect exp, it adds a little extra flare to the already unique combat style. Nice work!
Happy that you notice for the XP thing :p, thanks for your review :)
Very nice game! The visuals and audio are great, and the simple controls make it easy to jump right in. My one issue is those darn ice cream cones. Why they take two hits? I feel that makes it feel difficult in an unfair way since usually multiple will come at the same time, and the time it takes for them to hit the planet is barely enough time to hit them twice, and that's on top of all the rest of the enemies. Other than that, good job!
Yeah it was basically to increase difficulty and can be "removed" by using the "Strong moon" card but in fact you're totally right, we should make them 1 hit killable at first ( at least before round 5 or 6 ) !