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escalaMUTA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1317 | 3.658 | 3.658 |
Enjoyment | #1645 | 3.288 | 3.288 |
Overall | #2215 | 3.256 | 3.256 |
Style | #3725 | 2.822 | 2.822 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a puzzle platformer in which platformers change size
Development Time
48 hours
(Optional) Please credit all assets you've used
https://aamatniekss.itch.io/fantasy-knight-free-pixelart-animated-character
by Namatnieks
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Comments
Really good concept, had a lot of fun until I inevitably got stuck. Can definitely see myself playing this as a full game after it gets some more polish. Good luck!
Thank you so much for your kind words!!
Puzzle platformers are always the best. Got stuck at the gradient size increase level. Couldnt get the height to be just right
I love ‘em too! The first gradient is very precise indeed, I should’ve placed an arrow on the correct size to help a bit
Nice guitar ! awesome ^^
Got stuck on the "progress bar, didn't manage to have the platform at right high (one time too high and cant jump on hit, one time too low and cant catch the Key ...)
nice take on the theme, and great Pixel art!
Well done
yeah the first bar level requires some precision, so sorry for not making it clear, I should’ve put a sign on the correct height. Thanks for playing and the kind words!
I got stumped on the level with the windup robot, but I just gotta say I loved your little intro voice over. Solidarity in making unique music for our games this jam!
thank you so much! yeah this robot is messing up the game 😭
I love this mechanic omg reminds me why i love puzzle platformers. The levels were really well designed, always felt like I had to learn a new mechanic, and by the end i felt like I was a pro at it B). The music was such a pleasant surprise too!
thank you so much!
That's such an interesting mechanic, very cool! Couldn't get beyond the level with the robot thingy though
damn robot, so sorry
I really enjoyed the background music. A very good solo dev project.
thank you very much!
Super creative mechanic! Level 3 in particular looked intimidating, but very satisfying when finished. Got stuck at the robot though :( At first I avoided it, it looked dangerous :D But then I rode it, then got stuck? yeah, some hints would be great!
Background music is fire! <3
Thank you so much!! Robot is being a pain for most people unfortunately
Really clever mechanic executed well to create some super engaging puzzles! I think a bit more cohesion in the art style and overall aesthetic would be great but a really cool little demo
I agree, someonelse commented on that, it doesnt make much sense a knight walking in a world with random scalling green blocks. Thanks for playing!!
Fire soundtrack!
thanksss :D
Interesting game mechanics that are actually relatively intuitive and well-suited for the theme. The disclaimer and your own attempt at music is charming although I think it was very gracious of you to put the mute button in lol. The jump sound being a string pluck was cute at first but that was not muted for w/e reason and a bit annoying over time. Wish you had time to put in some more interesting assets for the blocks. I couldn't figure out how to get past the 4th or 5th level but I think if I played around more it'd make sense. Good job!
Thanks for the kind words! The music gets muted but not the SFX for “hurried programing” reasons xD basically music played in a “global” script while sfx was scattered all over the game through different parts of the code, making it hard to mute everything.
Thanks for trying it out and playing all the way to the 5th level tho!!
That makes sense and a pretty common way to go about things. If you look into creating a master mix bus, you can put all the sounds under one fader you can have control over.
Really loved the music disclaimer at the start
thanks xD
Scaling the platforms based on player position is really smart, nice game !
thank you so much!
I didn’t expect the precision platformer. Nice job!
thanks!
I feel your pain regarding background music (this year I didn't even have any sound, lol). If I tried what you did the players ears would be bleeding. Not the case here, it was quite pleasant.
The game itself was also fun, even though I also got stuck at the robot levels. The first one because I didn't realise that that specific bar goes all the way up, because it only goes halfway unless you're back att the door.
The second one I for a while ended up in that frustrating position that I knew what to do, but couldn't execute it with the timing. That one would for me personally have helped to have controller support. Since you're using Godot it should be quite simple: just add controller buttons for the actions in input bindings.
Thank you so much! Yes, the robot levels are frustrating some people, I should’ve made things more clear with some subtle hints I guess.
was it you talking at the start? :) the idea is very fitting to the theme! great job!
yes its me xD thank you!
I made it to I think level 5 before I got stuck, couldn't figure out the little black and white bars that somehow controlled the green tower there.
I like that the scaling happened as you move, without needing to control the scaling yourself. The platforming controls felt good.
thank you so much!! glad you got that far, most people are getting stck on the first robot
Pretty cute idea, and very fitting to the theme! I think the theming could have been a little stronger; I feel like something sci-fi / tech-themed would have made more sense than a medieval knight who jumps on random green bars that are scattered around the world. Collisions were a little wonky at times, but generally, controls felt pretty good. I was a bit worried the game would be a bit chaotic with all the hidden information, but level design was very solid throughout which helped a lot. Overall, a pretty neat entry, well done!
Thank you very much, I tried to be extra careful with level design to teach the player alongway, since I hate “text tutorials”, it’s a hard task tho, I’m glad you liked it!
Fun concept, slightly poor execution. Lack of direction on level 3. Music is elevated through the humour of the developer pointing it out explicitly. I particularly enjoyed the use of percussion to create sound FX, while using only one instrument.
Thank you!
Nice concept and fun game even though I’m not a fan of the style. Good job!
thank you!!