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World Eater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #268 | 4.321 | 4.321 |
Enjoyment | #440 | 3.821 | 3.821 |
Overall | #443 | 3.915 | 3.915 |
Creativity | #1461 | 3.603 | 3.603 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start small, but you grow and grow and grow!
Development Time
96 hours
(Optional) Please credit all assets you've used
see description
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Comments
Very cool game! Visuals, music and sfx, and overall atmosphere adds great value to it! Not a super unique idea, but combining it with orbiting planets and gravity makes it different and very enjoyable. I found it a bit frustrating to have a cooldown on movement, and not having any cue on how long it is and when it's ready. And yes, game feels hard, unfortunately didn't have enough time to master it or to try your monitor solution to chech if it's the issue. But I become planet eater, a satisfying milestone! Great job, I hope to see you continue working on more awesome projects!
Thanks for participating in the stream, here's the VOD clip:
https://www.twitch.tv/videos/2234050167
Thanks again! It was a great experience and you're a very good interviewer. Cheers!
the vibe for this game great. great take on the theme
It's an impressive submission! The artist on this project is next level! A good little dopamine and a great jam game!
The atmosphere for this game is fantastic! Amazingly polished.
great game art and idea !!! love this game,spent a lot of time to play,want to know what will be in the end
I loved the immersion effect. The music, graphics, and storyline work together perfectly. I'm really impressed! I believe in the potential for this game to grow even more after the game jam.
This game is fantastic. Elegant visual and sound design, a lovely and simple tutorial, and the artwork for the different classes of celestial bodies was just fantastic!
Sometimes It was a bit difficult to escape a gravity well or to consume enough things to keep on living, but yea. I enjoyed this :3
I love the art. Its genuinely some of my favorite from the jam so far. Really cohesive vibe and music as well, though unfortunately on my second playthrough the music stopped.
I think conceptually its neat, though it felt as though once in a gravity well that was it, game over. So it was best to just avoid. I ran into an issue where there was nothing to eat though as I wondered around.
Thanks for playing! Yeah, I realized a bug with the gravity code at the last minute. I messed up and didn't properly make it frame independent, so if you're playing the game higher than 60 FPS, the gravity is brutal.
Sorry that was your experience. But lesson learned to never forget the basics lol. Rookie mistake.
Really nice art style and decently polished. As the game looks like It's trying to be a cosmic game I think it might do well with a Cosmic Background. Music is great but there is a slight lack of SFX. and the UX at the beginning isn't that great and the movement is also a bit difficult at the start to understand
This game is great! Everything was very nicely done and polished. I really loved the artstyle!
Super stylish and polished, with sounds that really match the title, great game!
Would work even better on mobile and I'm a bit uncertain about the controls, feels like dragging sets the absolute velocity rather than gives a relative boost, which is what I would be expecting? Very uncertain... but I'd drag in the direction of an object only to see it go away faster than before... which felt strange. But that's a nit, it's really nice.
Great insight. I toyed around with it giving a relative change to velocity but I needed more time to add more solid bg reference points so the player could tell what was happening movement wise in general. I also gave a max speed cap after you dragged and sometimes that was lower than the speed you were going after slingshotting around a planet or something, so that definitely doesn't feel good either.
I've been fixing a lot of this stuff to release a more polished version post-jam. Always fun to do. Thank you so much for the thoughtful feedback! Really what game jams are all about so thank for being an awesome fellow jammer!
That makes perfect sense... with relative speed you need to get a reference to understand how fast you're moving overall, maybe a mini map could help convey that? The problem with absolute is that you need to be able to relate the new arrow you drag to your current speed... so you can go "I'll make it a bit longer so that I can catch that moon", without it's a guessing game whether you're going to speed up or slow down. A shadow vector arrow radiating from you? But frankly, most of the time you want to make relative adjustments to match the speed of other objects. In which case I think it's Ok if the "max speed" only applies to your own actions as long as it's way above what anything else moved at. And maybe apply some sort of aether drag to lower to the max speed if you ever go over? In the relative case you only need to know the absolute speed because of the risk of hurtling into celestial bodies at a million miles per hour... rather than for each speed adjustment you make... so it can be punted of to the side of the screen. Sorry for rambling, this was an interesting problem to consider:-)
Super stylish and polished, with sounds that really match the title, great game!
Would work even better on mobile and I'm a bit uncertain about the controls, feels like dragging sets the absolute velocity rather than gives a relative boost, which is what I would be expecting? Very uncertain... but I'd drag in the direction of an object only to see it go away faster than before... which felt strange. But that's a nit, it's really nice.
The music and art makes this game feel so surreal and carries the simple concept of small turns big.
I wish there was more after eating a star though.
Amazing game!
Wow, this is game is a whole ass vibe, nicely done!
I struggled a bit with the velocity of the player, as I'd sometimes float by a comet or moon and assume I'd nail the trajectory only to be just slightly above it. I'm sure that's intended at lower sized gameplay, but I think tuning it up slightly could help someone get into "the zone" a bit faster.
I really loved the art style and ambient direction of this game a lot. It's hard to make a minimalist game that tickles the same part of your brain that something like Mini Motorways or Alto's Adventure do, but I felt that when I played!
If you're considering polishing and releasing this, I think this could do tremendously well on mobile!
here are some thoughts:
overall very clean game!
I could play this game for hours, it's just so chill and smooth, i want to keep eating stuff all day long !! You really should make a mobile version of this game !
The only thing I can say is that this submission is utterly beautiful. Everything from the sound design to the way it works. Definitely top 100
wow, that's high praise, thank you so much!