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A jam submission

Grid WizardView game page

A deckbuilder where your cards manifest as shapes on the board and you have the power to change their size!
Submitted by Hazelstorm, Aucious — 8 hours, 48 minutes before the deadline
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Grid Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3593.8683.868
Overall#6143.8253.825
Creativity#7153.8953.895
Style#13553.7113.711

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The shapes you place on the grid are made bigger and smaller when you use the Transmute ability, which was inspired by the "scale" part of the theme. The gameplay loop focuses on "building" the best board every turn by altering the size of your shapes to save space and trigger adjacency-based bonuses. The game is also a deckbuilder, a genre whose main feature fits with the "building" part of the theme.

Development Time

96 hours

(Optional) Please credit all assets you've used
Art by Teal Knight
Music by Hazelstorm
Font: https://www.dafont.com/alagard.font

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Comments

Viewing comments 9 to 1 of 29 · Previous page · First page
Submitted(+2)

Fun take on the theme. I've seen  deckbuilders that combine tetris with deckbuilding but this is the first one where the cards have adjacency bonuses. Really adds another dimension to  the planning.

The adjacency effects are cool. It's a bit hard to keep track of them since the colors are written in text.  You can embed the icons in the text (ex:  🟦nimble x1 ) .It's doable in unity but not sure how easy it is in godot.

I'll say that it's a bit odd that it's tetris but there's no reward for filling a row or grid. Maybe I didn't find any cards wit h that effect. But it's a situation that the player will naturally create during gameplay so it would be best to reward the player for it

My other suggestion would be that the game takes a bit long to get going. Enemy health starts off very high in the first battle. Sure, it's hard to  lose but you can't do anything interesting other then maximizing grid utilization.  You don't get cards with bonus effects or enemies affecting the grid until then. I think either a shorter first battle or introducing the subversions earlier will alleviate this.

The graphics are nice. I like the cute little kobolds.

The music is a bop. I had it in the background while I was writing the review and it's so good that I'm leaving it running afterwards.
Overall this is a great entry,

Developer

Thanks for your feedback on the UI and balance! Good information for the post-jam update

Submitted(+2)

Fun!

Submitted(+2)

Pretty fun fellow godot user!

I love the gameplay loop

I found a bug/s: If you drag an item while your turn is ending you can put it on the board still, and if you put that item into your hand you cant play anymore hahahaha

Otherwise its solid! :)

Developer

This is in the Known Issues list on the game page, we didn't have enough time to fix it before the deadline!!

Submitted(+2)

Great! Love the different cards

Submitted(+2)

thats good I love the mechanic

Submitted(+2)

Eyy! Saw you developing this on the server. Neat!

(+2)

Love the mechanics

Submitted(+2)

Cool!

Submitted(+3)

Nice game!

Viewing comments 9 to 1 of 29 · Previous page · First page