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A jam submission

Tower of PowerView game page

Build the TALLEST tower! DOMINATE your enemies with SHEER HEIGHT!
Submitted by MOONtyzoo — 11 hours, 40 minutes before the deadline
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Tower of Power's itch.io page

Results

CriteriaRankScore*Raw Score
Style#14623.6613.661
Overall#24243.1943.194
Enjoyment#24973.0003.000
Creativity#37352.9192.919

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
YOU *BUILD* THE TOWER??? TO *SCALE* UPWARDS?????

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 7 to 1 of 47 · Previous page · First page
Submitted(+1)

I don't know why but strangely addicting to play.

Submitted(+1)

probably the same effect of cookie clicker ahah

Developer(+1)

I don't know why my game gives off idle/incremental game vibes. I didn't intend it but I really like how it turned out

Submitted(+2)

Welp I hit the top (floor 33) pretty easily. really fun game but it gets kind of repetetive at floor 10. There is no real difficult or threat to the tower. time to see if the coins will overflow at the 32bit interger limit moehihihihii

Developer

The coins are going to overflow off the screen before that happens LOL

Submitted(+1)

I played for a while, i must admit it lol

It's pretty addicting and the graphics were pretty nice (sadly lacks of animations) but i still enjoied it a lot!

There is  also like 100% win rate every time, so i would add (if you want to continue this game) something that would actually require extra things to do, like maybe needing to go back to the first floors to upgrade the crossbows or to replace them with other weapons. Nice idea overall! :D

Developer(+1)

Yeah... I didn't have time to add different turret types and upgrades, but if I did then I would balance the game to be challenging. Because I was stuck with only one turret (and therefore no strategy on the players part) the least I could do was let the player build to the top and watch the enemies die, which was why I made it so easy.

Submitted(+1)

It seems we had very similar game ideas with enemies rushing a growing tower. We wanted to add some flying enemies but didn't quite get around to it (I think your implementation here is better than we were thinking anyways).

I enjoyed the journey upwards. It's almost something I'd want as a screensaver or idle game to watch toil away in the background.

Developer(+1)

Right? As I was making the game it started to give me idle/incremental game vibes and alot of my friends say the same. I feel like it's the music.

Thanks for the feedback on the background! I wanted it to feel rewarding for the player to build the tower higher so I wanted to make it look really cool with the colors, clouds, and stars.

Submitted(+1)

Really cool concept for game! It's actually good thing there isn't more content or else I wouldn't have time to play other games and play this one instead haha. My only nitpick would be that you can't buy turrets by clicking on their price tag.

Submitted (1 edit) (+1)

I really like a lot of things about this game but it lacks a bit of content to be less repetitive.

You really nailed the satifying feeling seeing the ennemy go "poof..". The player's feedback on building and killing is really on point. Overall, the polishing is very good.

The gamedesign is super, i could really play this game for long with more content, keep it up :) !

Developer(+1)

Thank you so much! I wish I could have added more content but I overscoped and I was just barely able to pull everything together. I also couldn't resist adding polish before the mechanics were even done. I'm excited though because with a little bit of cleaning up on the systems I could make tons more turret and enemy types to expand the gameplay and introduce a challenge.

Submitted(+1)

If you update your game after the jam, please ping me, i will be hype to play it!

Submitted

The aesthetic and the music was good. The core gameplay idea was good but there was very little choice. Maybe some different types of weaponry on the sides so that there's something to think about. Either way, it feels like a great foundation but not really a game with any challenge yet.

Viewing comments 7 to 1 of 47 · Previous page · First page