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Toybox Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #131 | 4.466 | 4.466 |
Overall | #489 | 3.891 | 3.891 |
Creativity | #555 | 3.983 | 3.983 |
Enjoyment | #1834 | 3.224 | 3.224 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We took the concepts of "Built" and "Scale" so that the player is shrunk down to see the world of a child's bedroom from a scale that exists only in imagination. You are tasked to build a tower as tall as you can while defending against the threats conjured up by the imagination of a child.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets were custom made aside from a few textures from Quixel
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Comments
Very cool game and nice Assets!
I wish I could control where to place blocks better! Like which side their facing or what not. But crazy polished game!! Good job. Played at https://twitch.tv/hedge_in <3 vod Day 4 @ 4:26:00
Awesome game, the only thing of note is a more clear way for damage is being taken.
Super polished game!! Very nice graphics and very fun gameplay. nice job on this!
Kudos to the art team on this one!
looks so nice, sounds so nice, so fleshed out. would love to be able to know what is going on a little more? possibly health bars for enemies or descriptions of certain mechanics. but also, figuring it out myself was kinda fun and did add a certain childlike exploration to it if that's what you were going for!
Everything is taken care of down to the smallest details, from the main menu to the game itself. Beautiful graphics design. 3D assets and animations are very good!
Great job :)
Neat, very polished jenga-inspired tower defense game, though I think it's pretty easy to just have cannons aiming in every direction and barely worry about the waves, and given it's jenga i was kinda expecting the tower's pieces to be physically knocked by the enemies' attacks, though it just has a healthbar which is alright. Really solid experience, and a super polished game all around. Nice job!
All of this in 4 days!?!?!? Nice job!
Rad-- took a bunch of trial and error to figure out what the different modules did but that's not necessarily a bad thing. I could not make it to wave 4 though. I was a little disappointed this was not an actual physics simulation after I saw the Jenga tower, but oh well.
It looks great, the music is very charming. Nice work!
Super unique idea to do a tower defense game that builds UP instead of out. Wasn't always 100% sure what each module did but it was overall still fun to just slot things in places and figure it out along the way!
The visual style is amazing! The team does a great job. I think the game needs more polishing in the feedback aspect, I couldn't figure out how to play until I lost the game 3 times.
Wow, you created the game with amazing visual and great mechanics. Cool! I played it for about an hour
Except for the gun, it's not always easy to know what as an impact on the enemis. Maybe it could use a bit more feedbacks.
But the concept itself is very cool, and the visuals are great !
This is super polish in terms of graphics, lighting, modeling, animations, camera control, everything feels good and it is pleasing to the eyes and ears. I like the animation of the ball going through object before it is shot. My concerns are that the waves come in too quickly and I expect to have maybe a "planning stage" where I can decide how to protect myself. I would recommend to not introduce too many elements at the same. Multiple appeared and then you had multiple layers to protect as well as multiple sides and I don't have information available during gameplay to remind me watch each piece does and why I want to use one over the other.
🧱
10/10 the polish on this is nuts for a game jam. yall knocked it out of the park!
A tower defense game building upward instead of outward is such a phenomenally brilliant idea. The game looks great as well. I do think more could have been done in terms of feedback when receiving and dealing damage, I was confused the first time as to why I lost.
Excellent entry overall!
A pretty hectic but overall fun experience! I really liked how polished the game felt from the menus to the user experience.
I really enjoyed this! It was such a fun game to play - only note would be to add a downtime between waves to fix and add defence to the tower