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Babel: The Making-of's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #655 | 3.706 | 3.706 |
Overall | #1087 | 3.634 | 3.634 |
Style | #1487 | 3.647 | 3.647 |
Creativity | #1640 | 3.549 | 3.549 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to build a tower from the ground up to reach "the heavens", while planning carefully where to place the pieces not to hinder yourself later.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
I like the toss of the block being the way to interact with the UI haha. Respect the consistency.
The physics on the block I'm placing felt a bit too much. Would have been nice if I had more stable control of it and its rotation until I place it.
The first checkpoint of 10m took me a few tries to reach! After that I got some of the other checkpoints in that same try. Maybe the first checkpoint could be a bit lower?
And why would I want a circle?? :p
Otherwise I had some good fun! Congrats on the game
Thanks for the awesome feedback, and I'm glad you liked it!
Nice tower building game! Very fun to move around the shapes.
Aww thank you so much! :D
It's interesting to see another take on tower building game. Slightly struggled with pieces rotation when grab them. It feels unintuitive for me. But very well made game overall. Very good job!
Thank you for checking it out!
Oh and the rotation thing, yeah, I was trying to make it so turning the mouse in circles would easily rotate the pieces, but I honestly had no idea of how to make that, and with just 4 days decided to do the best I could instead. Still, I'm really glad you liked it!
This is similar to another jam game that I played, but here it's just a arcade game. It's still pretty chill, except for the parts where the block shaked and I was freaking out to try to solidify the tower.
The glue stick don't work and the music glitches out when it fully loops.
It's an arcade game, but early choices do affect your ability to continue later on. You're definitely not getting far unless you build (and keep building) a wide base.
We're also aware of the bugs, unfortunately we just couldn't fix them in time. Thanks so much for playing and giving thoughtful feedback!
This game was such a blast to play. Stacking the blocks feels extremely satisfying, and the amazing visuals made it even better. I was a bit confused on what one of the specials did. It would've been helpful to have a little tooltip describing them, but it honestly didn't take anything away from the experience. I also loved the little height fun facts. They really helped the feeling of progression as the tower grew higher and higher.
Tooltips for the specials is probably a good idea, yeah. Thanks for playing and for the feedback!
Super polished! Little touches like the title screen Easter Egg and "As tall as a T-rex" add a lot.
Thank you so much for playing it on stream before, I really appreciate it! <3
out of all the tower building games in this GJ, this has felt the most polished experience so far. the height comparison was a great addition. I really struggled to get past 30m, but that's because I tried to use the triangle bits, I'll try again later just throwing them away haha
Really??? Thank you so much for the kind comment <333
I was talking with my teammate about saving all the wonderful comments we've been getting and making a poster out of them, cause these are the kind of things that make me (and I'd imagine her too) proud of the time, effort and love we've put into getting the end result we got.
And if you want some tips, try making the base as wide as the timer lets you, and using especially the long pink special piece when about to reach checkpoints, to give you a sturdy base to continue (and you can actually use triangles really well if you plan it properly, like matching equal ones to make rectangles and such). That got me to 70 meters or so, as after a certain point the checkpoints get waaaaay too far apart.
this is made in raylib right? how did you port it to web so well? mine sucks i think i did it wrong
Take a look at the build script. The relevant stuff is in the wasm test w/ the emcc command. @segfaultdev can answer any more specific questions as he set the wasm build up.
thanks i'll try this :)
Enjoyed this and thought is was really polished between the artwork, intro and music! Well done!
Thanks, I'm really happy you liked it! For the artwork and polish stuff you have @segfaultdev to thank :)
Great game! Love the artwork :0
Awww thank you so much for playing it, and I'm glad you enjoyed the artwork :D
Good game, had fun.
I'm glad!
Nice game! I started chilling by building a solid tower with compact fundations, before I realized there is a timer and panicked lol. Construction is smooth, menus and interface are well polished, and the game is enjoyable as is. Maybe a "hard mode" with more atypical shapes could be interesting ?
Thanks for checking it out, and I'm glad you found it enjoyable!
If we ever decide to continue developing it into a full release, we'll be sure to add extra playing modes :D
Cool tower building game. I found it pretty relaxing! Maybe incorporate more interesting shapes would've improved it further, and perhaps a bigger punishment for losing pieces - my strategy was to just throw away all triangles and went straight up, still had plenty of time left per checkpoint!
Music also bugged out for me :(
Yeah, you are absolutely right in that it could benefit from some timer punishment tweaking, but thank you so much for playing it!!!
This game was wonderful. The music kinda starts to glitch out, but I overall enjoyed it a ton. I really liked the comparison on the side. I got to as far as appollo 11.
Woah congrats, and thank you!!! :D
I'm sorry about the music tho, that's a known issue :p
Whenever the game goes on too long the music stops and is replaced by a continuous buzzing sound.
But other than that, great game. I particularly love the title screen where you can push the letters around using the cube and the lore is "🔥✍️🔥🔥🔥". Things like that add a lot of SOUL
Thank you so much for playing the game, and I'm so glad you liked the story scene and the interactive title screen!!! <3333
And I'm so sorry you got to hear that buzzing sound, we noticed less than a minute after the postponed deadline so we couldn't do anything about it, though 90% of the time the buzzing stops after 5-10 seconds and the music loops back.
Really fresh view on a tower-building games! Requires a lot of creative thinking
Thank you!!!
Never got past 70 meters, guess I'm not that creative lmao :p
I really like art, polish, and physics based gameplay. Its very fun and i appreciate the scale which compares the tower height to real objects. Very underrated game!
We actually had some fun making the height comparison thingie, thank you so much! <3
(psst, it shows the "Tower of Babel" as a comparison when you reach 2484 meters, the only problem is that we made the game and the highest I could reach is 70, so good luck :p)
I played it by my smartphone, and as a Tetris lover, I really enjoyed playing some game like this.
Thank youuuu!!! I'm quite glad it works well on mobile too, that just makes me wanna make it an installable web app :D
loved it!
Thank you so much! :D
Gameplay feels cozy and awesome and the music is amazing!
You're amazing Adam <3