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A jam submission

Scale To BuildView game page

Tetris with a twist! Scale tetrominoes up or down to make them fit better
Submitted by GamingStef (@Gaming_Stef) — 4 hours, 54 minutes before the deadline
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Scale To Build's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#29312.8862.886
Overall#39812.7352.735
Creativity#41262.7842.784
Style#45632.5342.534

Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can scale tetronimoes up or down to better fit.

Development Time

48 hours

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Comments

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page
Submitted(+1)

It's missing some standard tetris features like holding down the button and ghost pieces, but it's a neat twist on the formula. Having a limited number of scale changes is a smart way to keep the game from being too punishing.

Submitted(+1)

Simple but adds a new dimension to tetris, cool idea.

Submitted(+1)

Cool twist on Tetris to fit the theme! I think as an idea it works, and forces you to think about the game in another way.

Submitted(+1)

really makes you think. I enjoyed it but would have loved to rotate with the up arrow. otherwise this was pretty good

Submitted

really makes you think. I enjoyed it but would have loved to rotate with the up arrow. otherwise this was pretty good

Submitted

A unique idea that you can scale up the blocks of Tetris. This can really give diverse dynamics on the game!

Submitted

Mechanics are a bit wonky, apparently scaling is connected to amount of blocks put down? also it could be smoothed, some quality features like holding left to keep it going left for example, also honestly scaling here is not an important mechanic to win, so it’s just Tetris with some blocks a bit bigger.

I do like the concept, and for 48 hours, this is not a bad execution! nice entry

DeveloperSubmitted

You can see how much you can scale at the bottom of the screens, and the bar next to fills a bit with every new shape, when it's full you gain another "scale".
In the beginning it's not needed to scale all the time, but at the higher levels it is crucial to carefully think about which blocks to scale and which not

Submitted

holy, sorry I didn’t realize the comment sounded so harsh, must have been 3 am for me when I wrote it lol. MHM I love the concept and it really gets complicated as it’s not the normal tetris I am used to, A lot of weird shapes come from those big Tetris blocks which makes it challenging, good job <3

DeveloperSubmitted

Oh no worries, I didn't think your comment was harsh.
I was just trying to explain it. And I definitely agree some more QOL features would have been better

Submitted (1 edit) (+1)

Really cool tetris variation!

Got a high score of exactly 10000

Submitted

its hard to think while they scale, but was really well done! keep the good work!

Submitted

awesome idea  haha 

Submitted

A really good take on a classic, good job!

Submitted

I’m suspicious to rate this game ’couse I love Tetris a lot. Tetris is one of most simple games ever made, but every day many people can make new versions of it, and you made a great, congrats.

Submitted

Seems like twice the sice means twice as difficult as well! :D Very interesting how this small tweak to this classic made it become like a different game really. Great entry - enjoyed it!

Submitted

I like the spin on tetris :)

Submitted

I mean... The game is plain simple, it's just tetris with size scaling. Visually okay but gameplay wise - nothing new.

Submitted

The scaling helped me play Tetris for once :p

Submitted

I could only scale from large->small. Might be because scaling was on a timer and I just never hit it at the right time. nice twist on a classic

DeveloperSubmitted(+1)

Its not on a timer, you just a have a limited number of scaling you can do, indicated at the bottom of the screen. There's a bar next to it that fills a bit with every new shape spawned, when it's full you get another "scale"

Submitted

I'm not exactly sure how the scaling mechanic works, at first I thought this was just a wonky version of Tetris until I realized I could scale the blocks. It seemed like it only worked half the time though and I'm not sure what I was supposed to do. But the concept seems cool, so nicely done on that part! I think some sort of tutorial would've helped out a lot though.

DeveloperSubmitted

You a have a limited number of scaling you can do, indicated at the bottom of the screen. There's a bar next to it that fills a bit with every new shape spawned, when it's full you get another "scale"

Submitted

Took me a bit to figure out that the scaling was connected to the amount of blocks I placed, but a very nice twist on the tetris concept!

Submitted

cool concept, but i couldnt figure out why it only worked to scale sometimes

DeveloperSubmitted

You a have a limited number of scaling you can do, indicated at the bottom of the screen. There's a bar next to it that fills a bit with every new shape spawned, when it's full you get another "scale"

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page