Mmm combos! Its a simple clicky game, but there's some fun to be had in watching the points pop. Nice vibe, good effects, a bit juicy for a jam game. Nice work! :D
Play cozy game
CropDrop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #633 | 4.069 | 4.069 |
Enjoyment | #639 | 3.714 | 3.714 |
Overall | #778 | 3.743 | 3.743 |
Creativity | #1956 | 3.447 | 3.447 |
Ranked from 304 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build your farm to scale the amount of crops you can chain together, making cool chain reactions which in turn scales your points.
Development Time
(Optional) Please credit all assets you've used
Music by Monument_Music over at Pixabay
Crop placement sound effect by floraphonic down at Pixabay
Comments
The icon of the game suggests why this game is at the top of the ratings list. I really enjoyed the visual arts and the concept of STARDEW VALLEY into a jam theme was really creative. Undoubtedly, this game should be one of the top 20 games.
Best of luck :D
It will be a great pleasure if you give my silly python game a little time :) :)
Those are top-quality feedback FX! There is a great level of polish here.
I've had a nice moment playing it. But I must admit I'm not that great at those kind of puzzles. I hard a hard time visualizing which vegetable interacts with which one. And although it feels great to see those chain reactions, most of the time I didn't really understand them. So, uh, I don't know if I played poorly or good enough actually. :P
But the core mechanics are still very elegant. And I really like the simplicity of the controls! It's clearly a "easy to learn, hard to master" kind of game. Seeing the leaderboard, you seem to have made a good job on balancing it!
Very fun and addictive, took a while to figure out what was going on but got it eventually :) Lovely style and relaxing music
The title says it all, "Cozy, calm, farmin' fun" definitely played this longer than I should, fun game!
Wow, it is a wonderful game. Placing the corn, tomatoes, and cucumbers and making combo feels so satisfying! Amazing concept and a well-polished game. Well done!
I started playing, first not understanding everything. Then, I really thought I was a pro, but in the end, when the score came, I realized I was extremely bad xD.
Probably the most engaging game I've seen all Jam. The gameplay is downright addictive, and you nailed the popping SFX as it feels so satisfying hearing it go off by the dozen.
For me, it lost the appeal of a farming game, but not fully made it as a chill puzzle game. The many rules are too much to keep in mind while palying and the randomness ruined the strategy element for me, because i wasn't fully in control like in chess. The high score system didn't give me enouh payoff or excitement to motivate me.
The art-style is cute and looks awesome, i dig that!
i think first of all i would change the sprites of plants to somehow reflect their abilities to instantly remove the burden of remembering the ability-plant pairings from new players' minds. Also, i would like some visuals for the different abilities other thsn the score popup. And if i can present a more radical idea: i would add sort of side quests like: have 4 cucumbers placed next to each other. And have the revard be that they are then cleared from the map. I think this would balance the randomness and it would also add some short therm goals to keep the players engaged.
Let me know what you think of the ideas
I definitely like them, and the radical idea has some good potential, my only issue with the sprites is that they would cluster up the screen with loads of information at all times. I was suggested by another player to have the catalog 1. start open and 2. carry a GIF of some sorts showing off the crop's ability, what do you think of that?
I think it would be still something i have to hold in my head. I would do something like "vertical vines" and "cordial corns" so something that constantly reminds you if it's ability. And the sprite should subttlely reflect the ability too. Like having a vertical shape or little hands. You could also try small icons or arrows. Look at the game Into the Breach for inspiration.
chef's kiss. so relaxing and has a lot of potential strategies for highest score. I did run into an issue where when the menu pops up for you to pick your flower, when you press down to select the same flower again (so left then left), it doesn't work unless you switch the flowers (L > R > L). Outside of that, amazing job
Loved this one! Such a dangerous time waster haha, good job!
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