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Resize Land's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #495 | 4.000 | 4.000 |
Enjoyment | #1856 | 3.219 | 3.219 |
Overall | #1957 | 3.333 | 3.333 |
Style | #3831 | 2.781 | 2.781 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the world is built to the scale of the window
Development Time
96 hours
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Comments
Same brain! Love to see people who were thinking in the same general area but wound up at something different than me.
Great idea (though obvious bias from me lol), though I think the difficulty needs some tuning. The first two jumps are BRUTAL and I had trouble figuring out what scale I needed to be to get over the buffer fish.
I love the idea that the window scales and the player does not, the consistency that adds to player movement is great.
Game Review Time
What I liked
The concept of changing the window size to change something about the game isn't something I haven't seen before but, the way it was executed here was quite smooth, and unique. I've seen the window size change the player or objects in the scene but never everything but the player. At the start I really struggled with the spike up towards the front right after the first pillar, but it taught me to utilize both axis which was a good teaching moment. Forcing your players to do something is a valid teaching tool. The controls were good, and I didn't clip into anything whilst resizing. I also quite enjoyed that there was more than one enemy type with enemy behaviors. A lot of games during the jam have 1 enemy and only 1 behavior. Which is usually just 'move towards the player'; which whilst serviceable in some instances, it limits the design space quite a bit.
What I didn't like
This game could really use a checkpoint system. There were moments of frustration where I resized a little too close to an enemy and I had to restart the entire level over again. I wasn't a huge fan of the music, it got repetitive a little too quickly for my taste. Some music is better than no music however.
Potential Improvements
The game could use a few more animations, such as a transition screen for restarting the level (or from a check point), and it could use a main menu.
Overall Thoughts
The fact this only has 6-7 ratings, is criminal (at time of writing). The design core of the game is decently stable and there was a good effort made here to put something cohesive together. If check points were added, the game could be made to be a little longer. Good job!
Nice level design! Is barely beatable on my small laptop display though because the max window size is cap'ed by disaply size, I did mange though :)
Really fun game and surprisingly stable
thank you very much for your commenti! what is your screen resolution if I may ask?
Amazing concept and outstanding execution! I love this king of "meta" games, easy 5 stars in every category!