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Neon Dice Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1167 | 3.553 | 3.553 |
Enjoyment | #1200 | 3.211 | 3.211 |
Overall | #1273 | 3.325 | 3.325 |
Creativity | #1804 | 3.211 | 3.211 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Roll Dice to change weapon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
the visuals are great! The movement also feels really nice, especially when you start to get some speed with the combos. Don't know if it's intended or not, but the custom pointer image was black and sometime i lost it around the screen, probably a different color would be easier to spot on the screen. Other than that, really nice! Enjoyed it a lot.
Very fun and amazing visuals. Well done!
nice
I liked your game, good job!
the gameplay is similar to my game, despite mine being in 2d and not having such beautiful graphics lol
I really enjoyed your game, it was very well done! Congrats
Cool disco ambience! I think the game was a bit too zoomed in! Also, maybe you could have made the player shoot manually, rather than automatically! Nice idea and cool different weapons! :
I realy enjoy the grahpics and the gameplay
The music is also very epic, well done
Really cool game, I enjoyed it a lot :)
Love the funky die character and the music that oddly reminds me of Space Jam. Nothing really stuck out as ground-breaking, but a solid experience for sure. Great work!
Nice game, good design, I would maybe add some more enemies or timeout for the weapons to have a need to re-roll, now I was just waiting for rolling 6 and had no problem with that...
Very good idea and very good presentation, the vfx look incredible but it is not very well understood how to play, but when you manage to understand it, it is fun.
For some unknown reason, the game crashes on startup for me.
Sorry about that. I will try to figure out what caused it.
I've now gotten what seems to be the same error on at least three different titles in this jam. If I'm not mistaken, this is something to do with Unreal Engine 5? I think it's just UE5 and this old laptop not getting along.
Graphics look great, animations are nice and squishy, but i think the tutorial needs some work. I dont like reading walls of text lol . I couldnt really wrap my head around the gameplay, though.
Visuals are amazing. Gameplay is so much fun. I really have nothing to complain about. It's such a polished experience. I think maybe the camera could be a little more zoomed out but it wasn't that big of a deal. Overall, great job!
It's a really fun game. The weapon diversity is good, and the gameplay is smooth. Good job ! I just kept playing, trying every weapon and upgrading them. It simply work.
The music is very catchy, I liked it. At some point, I could have sworn that I was firing in rythm with it, it felt awesome :D
The downside is that the difficulty isn't scaling as much as I'd have hoped. Depending on the weapon, the game become much easier after some level. I also think that the camera is really close, wich is fin by itself, but it may have stopped you from adding some interesting scaling mechanics, like much faster enemy, or bullet to dodge.
Overall, solid game with a very efficient game feel. I enjoyed playing it !
Nice 3D graphic and great concept. I like the visual effect of the weapon.
This game was very fun. It scaled in difficulty enough to keep me occupied. Good job!
That was very cool!
This was really fun to play, and I love the rolling mechanic!
Good game, very good presentation!
Thank you.
The concept of increasing your chance of a six is pretty cool, and it adds a bit of risk reward if you roll before the combo meter if full. On top if that I love how the dice character displays it's value on the top of it's head. My only issue with the game is that the black crosshair can be difficult to see on a dark background.
Thanks. I also noticed that after the deadline.