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Die Already!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #270 | 3.795 | 3.795 |
Presentation | #809 | 3.773 | 3.773 |
Overall | #855 | 3.508 | 3.508 |
Creativity | #2500 | 2.955 | 2.955 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everytime the enemy dies it rolls for a buff. You also roll for a new weapon everytime you run out of energy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I really enjoyed the game, I think my biggest complaint would be that enemy projectiles are a little too hard to see since they're small, maybe adding a small trail to them would help me visually; but I would definitely play this game if there was more polish, maybe more weapon types, more enemies? Very good, please keep going with this!
that's pure fun! Different weapons completely change the gameplay! I love it)
I think, it would be a good idea to put some obstacles on the map.
The game is really enjoyable. The visuals are pleasing, and the music is engaging. Really well done.
I would say add a couple more different weapons, maybe, but given the time, the result is nice.
Really nice game. Maybe the only complaint I really didn't like the laser weapon. It's just too slow.
Woah!!! Amazing! Really satisfying to play!!
this is rad as hell aaaaaa
Love the premise of your weapons randomly changing, adds some really cool variety. Super polished!
Very fun game, addicting to play, and I loved how the weapons were different enough to force you to change your strategy depending on the one you got. Very fun jam game, and I'd love to see more stages and more powerups!
Love the game feel, very satisfying! Maybe tune down the bloom glowy effect just a bit. Other than that, very good stuff.
Hell yeah, I'm always up for some neon lights and lasers!
Love the game feel and the core loop. Sure, some weapons are more fun to play with (yellow and green of course, the other don't compare) (funnily enough, it's like warm and bright colors are more satisfying than dark cold ones), but the adrenaline of switching from one to another is great. I was also pleasantly intrigued by what the enemy dice could do, but was a bit disappointed when I found out. It indicates in which bar we score, correct? Eventually, I figured I would fill them all at some point, so stopped bothering. I wish those dices would mean more in the short term game.
It was still a banger to play! I was this close to win, but so far the game had better luck than me. I kinda want to try again though. One last advice though: it would be nice if the game could be played on full-screen in the browser version. It's easy to get the mouse out of the frame, which is frustrating in the middle of the action! ^^'
Well made bullett hell game, I liked it.
Very enjoyable! nice work xD
A basic arena shooter at it's core, but with a killer presentation. I especially liked how bassy hit sounds and explosions are.
Man... veri cool game... THOSE BULLET TRAILS ARE AMAIZING!
THE JUICE AH MAN THAT BE DA STUFF
Enjoyed it a lot lol, gud job!
Loved the game, Very nice gameplay gameplay loop
I enjoyed! I think what would really take this to the next level would be the player having random upgrades in a similar way to the enemies do - the weapons each felt fun, but adding some modifiers to the mix would keep them engaging for longer. Very simple aesthetic, but a very pretty game. Well done!
Nice one!, I really enjoyed it, well done
Awesome bullet hell, had a lot of fun playing through this. The difficulty does take a bit to ramp up, but it was fun to play around with the different projectile types nonetheless!
Defiantly a great start here. super creative and fun
The game play is pretty fun and as the enemy count goes up the difficulty goes up at a fair rate. What I would advise is adding graphics settings as the game lags in the web browser. Also the UI-Design feels a bit generic. Maybe put a bit of time into the UI. The title screen is just a gray background with text on it. Maybe Add something relating to your game there that your game doesn't look that generic.
Very good