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Die Already!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #270 | 3.795 | 3.795 |
Presentation | #809 | 3.773 | 3.773 |
Overall | #855 | 3.508 | 3.508 |
Creativity | #2500 | 2.955 | 2.955 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everytime the enemy dies it rolls for a buff. You also roll for a new weapon everytime you run out of energy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool game! Very fun to play and get lost in!
Really juicy and fun! However, I really don't understand how pickups work. First few pickups were quite straight-forward - a die rolls a result, you pick up it to get a powerup. But then pickups started spawning enemies, and it took me a bit to come to a conclusion that some sides of a die spawn enemies instead of powerups, and I liked the idea. But then I started paying attention and saw that it didn't really matter - every single pickup spawned a boss, even if it rolled a healing icon, for example. To me it looked like a bug, but I'd love to hear from you. Again, great presentation, I still played a full session of it and enjoyed it!
I had feared the icons would look like pickups. So when you run out of ammo you reroll a new weapon and the icon over your character is the reroll animation selecting a new powerup. When an enemy dies it rolls a buff as well so it also shows an icon over where they died. The boss icon is a permanent buff (if you max out all his buffs and kill him you win) while the grunt enemies get a temporary buff for that life and basically exist to annoy you. The boss icons definitely look like powerups though since they're buff icons for the boss itself (+boss hp, + boss speed, + boss shoot pattern, + enemy spawn). I'm glad you still enjoyed the game though!
Really fun! I liked the visual effects, the clean UI and the weapons that get randomised when you run out of ammo (I used that mechanic in my game too!). Though a score system would be nice
Awesome game this is so fun love it. The boss gets so hectic later on. Only thing I would say is it would've been great to add a score at the end so that I can show off how good I am at it XD
This was a pretty fun game! I also enjoyed the overall Geometry Wars aesthetic and music. It would have been nice to have maybe a couple more weapons and map variations to add variety to the game but the core gameplay loop was engaging enough on its own!
I like the visuals of the game, and creative weapons.