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Roll In Color's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #658 | 3.608 | 3.608 |
Enjoyment | #692 | 3.456 | 3.456 |
Creativity | #814 | 3.618 | 3.618 |
Presentation | #837 | 3.750 | 3.750 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Roll In Color" has you roll dice to solve a color matching game. You will need to use your spatial reasoning skills to solve these colorful puzzles. Originally, the dice had numbers and had a bit of math, but I modified to colors for better readability + lower difficulty.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I did not realize there was a timer at first :D Impressive that the levels are all generated at runtime!
Solid puzzle game! I personally disliked the timer, and don't think puzzle games should put you under pressure, but otherwise good!
A really great game! I found at least in the beginning I really relied on the bottom right and just slowly investigated through the puzzles, but eventually you get the hang of the patterns between the colours and the movements, a nice learning curve!
Perfect puzzle game!! My spatial reasoning skill always sucks, and It's time for me to train it!
Good job. I played this game for a couple of minutes and I enjoed it.
Good idea and impressive work. The gameplay is fun but gets very tricky already on medium difficulty. Of course the timer always adds some pressure. Good job!
Very polished game. The music and soundsdesign was really fitting, the art is simple, yet pleasant and the concept is really well working and the theme is implemented well. Cant complain in anyways, its a solid, nice working game :)
Loved it! I personally am not a big fan of these types of games, but this one felt very good! Idea is very fun and creative, presentation is nice and cozy. Honestly, if this was available for android, i would play it all the time!
Nice concept and pretty slick execution.
I found myself being totally reliant on the ‘next colour’ box on the bottom right-hand side as I found it pretty hard to visualise the dice itself; which made planning more than one move ahead difficult.
I wonder if it would be easier to intuit the dice by having the camera at a bit more of an angle/mobile so you see the sides.
But I got the hang of it in the end!
Everything about this is great! Definitely one of the best submissions I've come across so far.
This game confused me for a while, then I got the hang of it! However, I did find a level where there was only one path that worked, and it stopped at a certain point with any combination of moves resulting in a failure. I could just be bad but I'm certain I tried every direction even with backtracking. I did enjoy it though, though the failure noises could be abrasive
no way to know what to do
also since everything used was pre-existant it looks and sounds like a literal mobile game that's 85% finished
Sorry it's not your cup of tea! Although I used a number of asset packs, it wasn't as easy as you might think to make the game I wanted to make. For example, 8 mine carts were used in the player cube used to make the black circular shapes haha. The 3D shapes are simple quads with colored materials (including the cube).
This game felt very good to play! Nice, casual puzzle solving.
Cool puzzle game idea. Smooth controls. Sometimes unsolvable puzzles are generated which is a bit of a drag. When solvable puzzles are generated it is very satisfying.
Very enjoyable puzzle! If there was an endless mode without time, I wouldn't be here writing this comment.
I quite enjoyed your game, but it took me a while to understand how the mechanic worked. Other than that, great visual presentation!
A simple casual game, nice!
Really fun puzzle! Took a few tries to work out how to play but once I got it I enjoyed it!
I was definitely stuck on it for a minute but it was a pretty fun puzzle once I figured it out. The "how many levels in 90 seconds" kinda takes the fun away because I wish I had more time to enjoy some of the levels, but I get why the 90 seconds constraint might be there.
Thanks! That's a good idea. I'll add an endless mode option after this jam is over, or maybe as an additional download if additions are permitted by the gamejam.
This is a cool game! It took me a while to understand but when i did it was fun!