Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rollie's ForestView game page

A deckbuilder autobattler where you collect dice instead of cards.
Submitted by nabladeveloper — 2 hours, 27 minutes before the deadline
Add to collection

Play game

Rollie's Forest's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4184.0574.057
Overall#7323.5693.569
Creativity#11653.4653.465
Enjoyment#12603.1853.185

Ranked from 157 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Combat is completed by rolling your dice against an opponent. You also collect dice, and roll dice to determine event outcomes.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 78 · Previous page · First page
Submitted

Simple yet addicting. Would work great as a mobile game and can also be expanded easily to get a cool deckbuilding roguelike.

One thing I wish was in the game, as someone already mentioned is theability to see what dices you have in each bag for better decision making.

Submitted (1 edit)

This is a great game! Only a few small issues. I didn't like the multiple 'pixel sizes' used, though I do quite like the art overall. It got a bit boring during the longer fights as I had nothing to do. Not sure how I feel about those upgrades after dying. (also I seemed to get a lot of max health upgrades but not a lot of health recovery?)

Submitted

I really like this game. I spent so much playing it 😂

The art is really cool and works well. The shop at the end gives you a boost to go back and replay.

the only thing I'd say it needs is if the player could do more. Maybe you have all the dice in 1 bag and can choose how to allocate them before each fight. So say I'm low on health I'd allocate more on defense.  or if I'm facing a small enemy I'd allocate luck to get something nice afterward. 

Or maybe you can have more exploration rather than having the game play for you.


But all in all, it's a really nice game. 

Good job!

Submitted

Oh wow, this is amazing, 

Submitted

while it was a bit confusing to me, you have a nice game! i really like the art in particular. 

Submitted

Love the art and also the randomness of turn-based system

Submitted

Nice job, the pacing of the turns & rolls is excellent, and the decision of where to allocate your dice is engaging. I feel the game could be improved if it was possible to progress a lot further based on your decisions - at the moment I feel like you are supposed to die once you hit a particularly difficult enemy, and unlocking the permanent upgrades is the only way to beat it. It would feel fantastic if the player could defeat these more difficult enemies through good decision making or some other added skill-based mechanic

Submitted

Amazing game! I think it would be cool to add die higher than a D20 or allow for a luck roll to grant multiple die because I often found myself rolling 100+ luck.

Submitted

I think being able to allocate some dice at the start, before your first battle, would've made the start more engaging . 

Submitted

Great deck-building auto battler. The game stopped when I killed a mouse :( but I still enjoyed a lot. Artwork was awesome too!

Submitted

Once I figured out what was going on, I ended up quite enjoying myself. Very creative idea and executed quite well even if it's sometimes a little hard to keep track of what's going on. 

Submitted

TL:DR: The slimes defense is CRAZY! Super Fun!

Ok. I'm a total sucker for this. I love roguelikes! So I was immediately engaged by all of it and think I sat and played it for at least 30 minutes. I think with some love, this would be a genuinely fun full game. During my time in it, I only had one issue, and you could probably guess it. I repeatedly got trapped in long-drawn fights where my attention would be lost, and I would play on my phone. I think this could easily be fixed after about 5 rounds by offering a speed up or skip button. However, that did not deter me after countless 5-minute battles with slimes I pushed through 3 bosses in my 4th run gained 78 buy points, and was ready for my god run... When... Black screen, I stand a defeated man. Not knowing what lies beyond the plant boss... 10 out of 10 would play again.

Submitted

I like the concept a lot, but I think the game speed could be cranked up. Love the look of everything, very vibrant!

I sat there for 5 minutes thinking that I was still in the tutorial

Submitted

I like that this game plays itself so I can go enjoy other games.

Submitted(+1)

Very engaging game, easy to get in a near infinite loop, so a speed-up or skip would be great. Love the mechanic of dice bags, overall a great game.

Submitted(+1)

Love this game. The art is fantastic and overall concept is great. My first combat before I even made any decision  took a really long time, so some speed or skip would be great as others mentioned. The art also really makes me want lore for this world. Definitely gonna come back to this one!

Submitted(+1)

I love everything about this game, but I do agree with others that it could use a skip or speed toggle.

Submitted(+2)

This is quite a fun game even though I feel like I'm not doing much. Though, as mentioned by someone else, if the fights could be sped up even with a speed toggle, it would be great. Or if there was a little more interactivity in the fights (but that goes against the concept of the game).

Submitted(+1)

I really enjoyed how engaging this ends up being even though most of the gameplay is automated. One minor thing you could do if you do go further with the project is to make sure the pixel art is a consistent size for each asset. Also maybe an option to speed up the rolling a bit. Otherwise, this is a fantastic foundation!

Viewing comments 20 to 1 of 78 · Previous page · First page