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Kingdom of Arrrrrghhh!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1030 | 3.525 | 3.525 |
Presentation | #1458 | 3.400 | 3.400 |
Overall | #1459 | 3.258 | 3.258 |
Enjoyment | #2026 | 2.850 | 2.850 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice Rolling is a random and a (badly hidden) strategic element in this game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a great strategy game that reminds me of some of the best board games. Also the visual presentation is great. Overall an amazing game
Dear Liech!
Your game was fun. I felt like a little kid playing tabletop wargame against an adult. Attacking his figures literally with my dice! I would also like to say - well done on the visual design!
Keep having fun on game jams!
I liked the idea and the presentation of the game, the only thing that bothered me a little was the animations were a little slow. a good idea maybe, instead of doing 6 repeated attack animations when we roll 6 on the die, make an animation of a stronger attack, this way it would save time but keep the feeling that you had a nice attack or suffered an attack very strong lol.
but you did a good job, congratulations!
if you have a little time, check out my game too, I'd love your feedback! thanks
I agree with you. The animations would need some love. But the damage animation is not blocking anything. You can play on while it happens. And the ai will do this, which sometimes looks hilarious.
Thanks for playing :)
oh, nice. I hadn't noticed that and kept waiting lol
Hah interesting. Like the 3d a lot.
Funny idea, and it works surprisingly well
Really cool idea, tho I only got it by looking at the comments. Even knowing about the gimmick, it was a bit hard
Haha this is so silly. the controls were a little hard to get used to but the presentation was steller. Great job on the design and idea. I would love some larger text for things but I got the hang of it I think.
Felt very nostalgic of a game I've never played. I like the gimmick required to win and keeping a bit of a learning curve to it. Took me a minute to figure it all out. A little more control over positioning at the table might be nice, but if you check out my game you'll see why I don't have much room to talk when it comes to cameras haha.
This seems like it would be a great mini game in a larger project. Something good where you could be making a point about how cheating sometimes is just what you have to do if all you want to do is win. Especially when the stakes have been set so out of favor, idk.
Fun concept.
You have full controll in positioning your camera on the table. Its just that the camera controls are stupid :D
The time was close and for the camera i used a very good asset and massacered it into something were you have to keep rightclick pressed to navigate with wasd.
Gotcha, maybe I'll give it another try with that in mind. Still pretty fun overall. I could see a DnD sorta game using mechanics like this and having a really fun narrative.
Very silly! The idea of dropping dice on the enemies was pretty cleaver took me 2 deaths to realize that was what I was supposed to be doing though.
Very cool game! The concept is super clever and i love the art style, i can only imagine what you could have done with a little more time. Keep it up man!
also, if you have time, i'd really like to get some feedback on my game too!
Difficulty curve seems a bit steep, need to get very lucky to beat level two, otherwise good job. Love that you can zoom out of the world with the camera haha
Yes, levels between 1 and 2 are missing for time reasons. Level 1 was teaching the basic concept. Level 2 for teaching the real basic concepts and Level 3 to have fun.
With more opponent model variety (and time) we could have done one level where you have to block a choke point with your dice (because the opponent can't fall over and is to strong in melee for your archer) and one where the opponent has infinite life and must be knocked over. This would have teached the concepts necessary for lvl2.
Maybe also something where you are taugth that you have to place the camera correct to roll the dice precisly.
Personally i like things that are difficult though.
I don't mind some difficulty in the games I play, it was just that going from 1v1 to 4v2 felt a bit too much. But if the levels disappeared when exporting that makes sense, just unlucky that it would happen to the final version :(
No, no. There was nothing lost (besides a lot of soundwork and a html version)
If there had been enough time these levels would have been added.
very cool graphics with some fun gameplay! solid submission and well done!
I played a ton of a game called Heroscape that looks almost exactly like this, about a decade+ ago. For that reason I already knew I'd love this, but what you made here is a really fun idea genuinely. A bit rough (for obvious understandable reasons) here, but I think this has great potential.
It's too bad it's download only, just because that means it's probably not going to get the amount of ratings it deserves. I'll be following, great job
Yeah strangly the wwise plugin of our Audio Guy refused to work on html. Instead of omitting sound we decided to do no html version. I was not aware that it has such importance for the competition.
The boardgame part was inspired to be a very bolied down version of Battle for Wesnoth. So maybe this could be a game for you.
This is a hilarious concept, using the die to hit the enemy models makes for a super fun game. The die is a little hard to control though, and for me, I think the difficulty starts off too high. Amazing concept though, and the graphics are adorable.
Awesome graphics! I like the gameplay!
Art is awesome! UniTerry is right, local multiplayer would be fun!
I like the graphics, I could see this being fun versus a friend if it had a local multiplayer gamemode!
I love the Idea and Art-Style, although I got a bit frustrated at the second level, but that's just me. Your Game is absolutely awesome
Love the style of this game. I also haven't seen to many games that let you actually roll the dice.
Nice concept. The UI is quite low on the screen and I sometimes throw the dice out of my view. Besides that very nice.
Thanks for your comment :)
You can change the camera angle while pressing the right mouse key. I think its not obvious enough :x