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A jam submission

Tower of DiceView game page

Luck-based roguelike where you punch your way down deeper into a castle.
Submitted by GJDZ, disemq, NGZ, edarg_py, Smash_TS — 1 hour, 11 minutes before the deadline
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Tower of Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8593.3703.370
Overall#10373.4203.420
Presentation#12323.5223.522
Creativity#13993.3703.370

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player rolls the dice in order to decide how many actions it can perform in a turn and how much damage enemies are dealt.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted(+1)

This is a really great game, and the visuals and gameplay were super polished. Definitely felt that sometimes the enemies would gang up on me a little too much, but usually with a few lucky rolls I could get out of the situation.

Submitted(+1)

Wow awesome job with this. This is definitely one of my favourite jam games so far. I like that it is really quick in terms of the ability to roll and then do your moves, and especially that the enemy turn goes by quick. It leads to a really fast-paced game which is nice. I also really liked the ability to get a permanent +1 to your rolls. Overall, really fantastic job!

(+1)

The gameplay is fantastic. I really enjoyed the battle mechanics. I did notice the sound effect for when the dice selects a number is a bit piercing and my volume is at 50%. 

Submitted(+1)

I tried different games with this mechanic where you roll the dice than you can move or do actions, and it is so frustrating when you roll a 1 or 2 in a row, could't do nothing than 2 steps. I think that we should think a bit more the upside of this, for example with a low dice you get armor and move, in order to be more fortified by attacks (just an idea to share with everyone)

Submitted(+2)

About the game, I really loved the music and the main characters

Submitted(+1)

I really enjoyed this concept, and would love to see it fleshed out into a full game. Having movement and attacking was a particularly inspired choice. 

That being said, I feel like the numbers are skewed too heavily in the enemies' favor. They don't seem to roll that low, and there's a lot more of them than there is of the player. It feels really bad to get multiple ones in a row and have nothing to do about all the enemies ganging up on you. 

Submitted(+1)

Clever idea! Great art and great execution - the difficulty really builds in a natural way. My only piece of feedback would be to make the "rolling to move" gameplay turn off when you kill all the enemies.

Submitted(+1)

Nice game and cool graphics , smooth gameplay and simple idea , Good entry !!!

Submitted(+1)

Super fun game, good bit of strategy and combat.  Great job!

Submitted(+1)

The game is great in many part, and I think maybe there can be some machanism create more strategies. Currently the only strategy is  eat the +1 dice earlier  and waiting the monster to crash to you,.

Submitted(+1)

Very solid! Feels like you got the difficulty just right, well done.

(1 edit) (+1)

A real banger! I like the twist on rouge-like movement and combat. Only complaint is that I have to keep rolling after all the enemies are dead, I should be able to move unrestricted at that point.

Submitted(+1)

The game is fun and has very good graphics and sounds, the only feedback I would give is that the enemies move a lot compared to the player

Submitted(+1)

Solid peace I like the mood and feel of the game. Good job.

Submitted(+1)

Fun game. I could see this really becoming something. 

(+1)

Great Design and Gameplay was a tactical which i loved. Had to account for different enemy distances and how likely are they to close in or not. Great job and looking forward to a full release!

Submitted(+2)

Really good concept and specially when the wizard enemy was added it was interesting to think where should I leave my character to try to avoid damage, but I think the enemies have a little too many moves in contrast to my amount of moves, perhaps if you had a starting amount of moves and then the die adds to that number it could be less frustrating if you get  1 or 2 three times in a row and die getting surrounded by enemies.

Submitted(+2)

Good to look at, but the limited control I had was a bit frustrating. 

Submitted (1 edit) (+2)

Идея и реализация огонь! но я смог просто пройти уровни не убивая всех противников) это немного расстраивает. 4/5/4 good job man 

Submitted(+2)

It was a very fun dungeon crawler but at the end did it really matter? Haha, yes of course it did matter. Enemy variety, randomness and some form of control , tactical decisions. I am not sure if I would replay it to floor 10 but with some tweaks and updates I might!

4/5/4

Stay crunchy.

Submitted(+2)

Nice job on the game submission! The turn-based combat is pretty interesting. It was difficult for me to use terrain to avoid enemies due to having to use all my movement.

Viewing comments 20 to 1 of 22 · Previous page · First page