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DODGE ROLL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #427 | 4.049 | 4.049 |
Overall | #816 | 3.528 | 3.528 |
Enjoyment | #1162 | 3.220 | 3.220 |
Creativity | #1518 | 3.317 | 3.317 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the player rolls, their weapons are randomized by the roll of a dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Super creative game. Love the concept and the gameplay too. Great work :D
Animations super clean, and although the game feels more like a proof of concept, really enjoyed playing around with the different weapons with the mechanic! From an artistic standpoint, I think the game would benefit from a slight fine-tuning of asset cohesiveness -- the slots and the dice man match but are slightly more pixel art-y than the cards, and I didn't quite know what to expect from the 3d rendered start screen. Overall really fun, and a standout main mechanic in my mind.