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Animus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic | #4 | 4.513 | 4.513 |
Gameplay | #7 | 3.821 | 3.821 |
Technical | #10 | 3.923 | 3.923 |
Overall | #10 | 3.892 | 3.892 |
Design | #16 | 3.795 | 3.795 |
Theme | #46 | 3.410 | 3.410 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I reviewed it on my live stream: https://youtu.be/vlsG5hJBtjc
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Comments
Great game! Very polished and easy to learn with the great and funny tutorial!
Wow! You clearly put so much work into this! Great tutorial! And those ice balls were 'cool' to shoot! 😉💕
This game is really good! The game play is simple and satisfying. The art and music is really well done. The upgrade option are well designed and balanced. Impressive work!
I’m betting this one will be in the top 3 games this jam. Very impressive work.
It felt so good to upgrade my Thunder Sword to the max and crush the enemies!
This game is just too awesome, and I have nothing but respect for your hard work.
The Thundersword is the hidden op weapon..At the beginning its not good because of the MP usage but if you max it...
Thank you so much..That means a lot to me since I put SO MUCH effort in this :')
This is great game - art, music, intro, multiple levels... Very impressive :D
Thanks! ♥
Sadly I misread the deadline by a few days.. :( The levels are little bit rushed and
I wanted a boss so hard..Maybe in the future :D
Winning game no cap
Haha thanks! ♥
Super fun game. At first couldnt get to move the character (but the game still detected the inpu). Tried it again and could play. Didnt undertand how to get mana haha, but maybe its because I am sleepy. Will try again tomorrow!
Thank you! Yeah I had this "move bug"too a few times. But only in the HTMl version.. :/
You get some mana if you kill enemys and collect the soul energy. It can give you 1-4 Mana points back.
But the point of the game is that you are struggle at the beginning but over the time you can power up your tools.
On way for example is:
> Upgrade the soul energy droprate to gain even more of it
> Upgrade MP Reg time to get more MP over the Time
> If you level MP Reg enough you will unlock MP max - If you level this parameter up you get maximum around 250 mana.
> Another variant is to level up the damage of your skills so you kill enemys with less spells :)
I could see this in steam workshop, with some work can be a complete and full game. Congratulations!
Thanks!
Yea I will think about it to make a full game with this kind of concept :)