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A jam submission

Dragon CrusadeView game page

A deckbuilding RPG made for GoGodotJam 4!
Submitted by Sozanek — 1 hour, 11 minutes before the deadline
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Dragon Crusade's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#53.9613.961
Overall#83.7573.757
Design#143.7843.784
Gameplay#143.7253.725
Artistic#174.0984.098
Theme#333.2163.216

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The less is more mechanic really shone with the blacksmith upgrade system. And my goodness, Kobold mode! :D

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Comments

Viewing comments 20 to 1 of 34 · Previous page · First page
Submitted(+1)

wow this was really indepth, nice work, amazing progress in 9 days, the music is very atmospheric and the game controls perfectly, good job!

Developer

Thank you very much!

Submitted(+1)

Really well done! Nice music and gameplay, very intuitive!

Developer

Thank you very much!

Submitted (2 edits) (+1)

Easy top 10 imo, really good and detailed. Also incorporates the theme really well :)

I got a game breaking freeze bug when I entered level 3, but I'll definitely try and play again once more.

Edit: checked the name and remembered you from the previous jams :D

Developer

I see, I'm famous now! Of course I remember you as well, pretty sure you won the last one. xD

Sorry about the bug, unsure what causes it and I cannot replicate it at all while playing. And I also messed up the downloadable version due to rush, so that's not available either. :/ 

But still, thank you for playing and for the kind words!

Submitted(+1)

I'm not sure, but I think I gave out two of the same upgraded daggers to two different characters. It might be a problem about drafting same item twice? I don't know how the source code works :D

Developer

Hm, that shouldn't be a factor, the game doesn't really differentiate on items when drawing cards, it's actually drawing characters in your hand. Ah well, let's be real, if I wanted to make this into a full game, I will need to rewrite all code anyway. xD

Submitted(+1)

Oh btw, I won the game :D

Developer

Ooooooh, let's go! Thank you for giving it another try!

Submitted(+1)

It took a while to figure some things out but the reward was well worth it.  great game!

Developer

Yeah, sadly couldn't do a tutorial in-game in time. :/

But thank you for spending time with the game and learning it!

Submitted(+1)

What fun!!


Also, the "I didn't make a reset function" message is super relatable.

Developer(+1)

Thank you!

And yeah, some things are being cut in jams. Sometimes it's the reset function. :P

(And I totally forgot to put the "Quit" button altogether on the You Win screen too).

Submitted(+1)

Ahh this is so well made and I'm a sucker for managing little guys. The art, music and feel are all so cohesive, really impressive work.

Developer

Thank you a lot! :3

Submitted(+1)

Wow. This is very impressive, it reminds me of Slay the Spire. 👍👍👍

Developer

Thanks!

STS was definitely one of the inspirations for this game. :P

Submitted(+1)

I'm a sucker for deckbuilders and this one was no exception, fantastic game! Really impressive how much you did in such a short amount of time. My only critique is how quickly the player is overwhelmed by numbers during the rest section especially in the beginning. Later on I got the hang of what was important but even then the sheer number of options is just a bit overwhelming and I kinda just wanted to get it over with to get to the battles. Maybe an optional automatic assignment button would help out to alleviate this issue.

I also got to the dragon but for some reason I suddenly couldn't click anything anymore, was working fine until then idk what happened.

Other than that, amazing jam entry, great job! :)

Developer(+1)

Thank you very much!

Automatic assignment (as well as sorting units in the menu by stats) was something I started to make, but sadly couldn't finish in time. A real pity about not being able to click, wonder why it happened. :/

Submitted (1 edit) (+1)

The gameplay is great it has some very good strategy elements, my only critique is when assigning equipment or the blacksmith It would be nice to have some obvious indicator of what is equipped without having to hover over the character, some icon, or similar. overall very good.

Developer

Thank you very much for playing!

And that's a really good suggestion, if I continue working on it, I'll definitely implement it!

Submitted(+1)

Gorgeous. I just can't understand HOW WAS IT DONE IN 9 DAYS. The little details of your troupes holding their weapon, the weapon changing with the upgrades, the details with the status of the troupes, really, this game is amazing for a game jam project, I can not do 50% of it in such a short time.

Developer(+1)

Thank you so much!
And yes, I overshoot it with idea and I ended up having to really overdo it on the last weekend, I can't recommend doing that. xD

Submitted(+1)

The game have a lot of content lol. The graphics are amazing, and the gameplay is very complete. 

Congrats! 

It's a great job! 

Developer

Thank you!

Submitted(+1)

So good, It was difficult at the beginning, but them I could understand the mechanics, great work! keep doing it <3

Submitted(+1)

So good, It was difficult at the beginning, but them I could understand the mechanics, great work! keep doing it <3

Submitted(+1)

Great idea to have an army of Nuddles and Puddles going on a dragon hunt. I enjoyed “baby-sitting” them very much. It wasn’t too hard to defeat the dragon, though. The level before last also felt not as challenging as the first levels. But it’s a minor thing. The animation of the army is super. Everyone was doing something different, and that felt awesome. Another idea came to mind: to have the ability to send a scout ahead and see/spy which enemy is going be next.

Developer

The scout idea was actually planned at first! However, as with A LOT of features, they had to be cut, as I barely made it in time anyway. :P

Thank you so much for the kind words!

Submitted(+1)

Mjolnir was my weapon of choice. It felt so good to see it smashing enemies with one big bang. But, on the other hand, it could be too overpowered compared to some wands that deal collateral damage. (There were no swarm-like enemies for splash damage to give you a great bonus.)

Developer

Big damage good!

Well, would be cool to have swarm enemies for sure, would make AoE wands REALLY good. :P

Submitted(+1)

Great submission! I loved managing a big army and it very much fit the theme to be upgrading by reducing our overall numbers. The art was cute and overall solid gameplay. Enjoyed all the way to the end.

Developer

Thank you very much! 

Submitted(+1)

This is a really cool game, I love all the creatures! Nice concept as well and it's great with the theme!

Developer

Thanks so much!

Submitted(+1)

For now, it's the best game of the jam I've played :) 
There is room for upgrading this awesome game, mostly in UI - right now upgrade management can be a little bit boring, but overall it's really cool.

Developer

Thanks a ton!

And yeah, I was speedrunning the UI, all of it was done in the last day of the jam. xD

Submitted(+1)

Yep, same. Sounds/UI/other "unnecessary" things - always in last hours :)

Submitted(+1)

firefox 112: can't Select any card. I'm on Linux so sorry can't rate

Developer

Oh, that's a bummer. It works on Firefox 113 for me, but that's on Windows. 

Submitted(+1)

Good stuff! Made it through on the first go, and really enjoyed it the whole time. Same comment as the previous one, I liked the whole "sacrifice your soldiers for better stuff" mechanic.

Developer

Thanks a ton!

Submitted(+1)

That was a pretty good Slay the spire like with a twist to "sacrifice" your soldiers. Loved the cute art style. I won at the end and was stuck but it doesn't matter. Well played!

Developer

Thanks a ton!

By stuck you mean you were on You Win screen without any other option, yes? :P

Submitted(+1)

yep exactly :p

Developer

Ah, it's okay then! Thank you again for playing it!

Viewing comments 20 to 1 of 34 · Previous page · First page