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Totem renesance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #42 | 2.571 | 2.571 |
Fun | #46 | 2.629 | 2.629 |
Controls | #50 | 2.714 | 2.714 |
Graphics | #51 | 2.857 | 2.857 |
Overall | #57 | 2.420 | 2.420 |
Originality | #61 | 2.457 | 2.457 |
Audio | #63 | 1.486 | 1.486 |
Theme | #65 | 2.229 | 2.229 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Animism
Game Description
It is our second attempt to actually make a game, kinda unfinished, but there is 3 levels and even a boss! Also moving is on arrow keys, jump is Space(wall jumping included), lever activation is on "E" key
How does your game tie into the theme?
It is about living totems(which is strongly related to the concept of rituals)
Source(s)
N/A
Discord Username
N/A
Participation Level (GWJ Only)
1
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Comments
Hey congrats on your first GWJ game jam submission! It's always a massive achievement to submit something, even if you always want to go back and add more stuff afterwards.
Keep it up, and next time get some sound going, it's all super easy in Godot
The player's movement is solid, but the camera is too high and "zoomed in" with respect to the player's position on screen (you don't know where you will land a lot of the time).
Anyway, the art is stylish and the game is fun, good job!