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Fe-26's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #11 | 4.357 | 4.357 |
Controls | #13 | 3.750 | 3.750 |
Accessibility | #21 | 3.286 | 3.286 |
Overall | #42 | 3.439 | 3.439 |
Fun | #44 | 3.429 | 3.429 |
Audio | #51 | 3.357 | 3.357 |
Theme | #68 | 3.571 | 3.571 |
Originality | #140 | 2.321 | 2.321 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Wah wah wah waah, hardcore
Game Description
Avoid being forged in this endless runner where you play as Felix, an iron cube trying to escape a factory!
How does your game tie into the theme?
You play as an iron cube trying to avoid being forged in a factory
Source(s)
No
Discord Username(s)
deevus, addsoul, echothehaunter, jodygwen
Participation Level (GWJ Only)
deevus: 3, addsoul: 1, echothehaunter: 1, jodygwen: 1
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Comments
Nice to see a 3d game. Lots of polish in the art and animations. It's one of those endless games you just want to keep playing.
Cheers! appreciate the kind words - and your time playing the game.
Very well polished game! Although it lags quite a lot in the browser, its has big lag spikes that get you killed. It's good in the download version though!
Thank you very much, and again sorry for the lag issues in the web version. Could you please tell us which setup and browser you used as we are trying to troubleshoot. Thank you again for playing our little game
My compliments to your 3D artist! Very good job on the aesthetics. A well-polished game, albeit fitting itself in kind of a mould ;-) Maybe whip up a game about fungal mushroom that won’t fit a mold next time?
Thank you for the compliments - highly appreciated, as it has been the first time 3D modelling and lighting - so quite a learning curve!
We'll see what the next Jam we participate in throws at us, and if its mushrooms we might just borrow your idea ;-)
My compliments to your 3D artist! Very good job on the aesthetics. A well-polished game, albeit fitting itself in kind of a mould ;-) Maybe whip up a game about fungal mushroom that won’t fit a mold next time?
Good game! Really fun.
Thank you for playing! Happy that you had fun rolling Felix along
yep
Really fun and beautiful game!
Thank you for playing - very happy you enjoyed it
i couldnt figure out how to dodge the horizontal pistons, but beyond that it was fun :] a little bit of lag though, even without the web build (might be my setup though? arc cards hate running opengl so if you used that at all that probably caused the lag)
it might be the hardest one, you can kinda use dash speed to help time the pass, or jump the pistons on either side when the machine is in crush position. Thank you again for playing, glad you had fun.
didnt know you could do either tbh, good to know
We love a good Wilhelm scream! Gorgeous graphics and sound design - love the use of lighting!
We love a good Wilhelm scream! Gorgeous graphics and sound design - love the use of lighting!
Love the graphics, and sound design! Lags a bit on my PC when dashing but no complaints other then that
I simply adore this type of game. I found the visuals really cute and loved the quality of the models. The lighting is also fantastic. The whole atmosphere of the production line is very cohesive. The game is a very fun and charismatic endless runner. And I couldn't help but burst out laughing every time I died and heard the Wilhelm scream. Really great game, congratulations.
Thanks so much, that's exactly the reaction I was hoping for. If they're going to give us the comedic death noise wildcard, what else am I supposed to do?
Awesome game. Only really weird thing I noticed was I was having a ton of loading lag during the gameplay (big hitches and stutters) and I don't have a weak rig at all (modern ryzen 5 and 3080ti). Game fits the theme super well, looks and sounds great, love the choice of sound for the game over too.
Was this using the web build? A native build will perform much better.
Thanks so much for playing!
Thank you for the kind feedback - sorry to hear about the loading lag, we will try to resolve this in a future build
Poor Felix... He died a lot...
Neat game! I saw the setting for Short/Long/Endless and I didn't any difference in the gameplay. I'm assuming based off the description that you ended up doing endless gameplay only? The visuals are great and I think you did a great job capturing the factory atmosphere! Well done!
- Jedi
He does die a lot... the gameplay is the same(randomised obstacles), however the length of the game differs - in SHORT and LONG you will reach a "Game Completed" screen, ENDLESS is well... endless. Thank you for the positive feedback and kind words.
yep that’s right. Short is about 3 minutes when dashing
Amazing game! Kinda like Subway surfers meets PS1 graphics! I just wish the camera moved at least a bit when Felix moved side to side.
Thank you! happy you enjoyed it - will take note of the camera movement - was our first go at a 3D game, so still a lot to learn.
Yeah i loved it Still afraid to try 3d lol!
definitively adds another dimension of challenges to consider and deal with – but hey!, we had fun creating and learning this week
Wowza, for a 3d game this looks great! I really like the atmospheric lighting from the factory, the lava, and I think even the buzzsaw sparkling a bit. Definitely polished when it comes to environmental art~! Personally, I kind of wished y'all had something more "forge"-like in gameplay. Perhaps, if you continue the game, you can have that machine piece that squashes the player transform Felix into something that alters the way you dodge obstacles. Either way, good stuff!
Thanks, and yeah! we got sparks LOL - Great input with transforming Felix!
It was part of the original idea -(see attached) - sadly we had to dial back the scope of the project due to deadline and it being our first 3D production.
Wooow, this would be super cool to see in another version! Y'all should def keep it up if you're interested in continuing this project.
Cheers, we'll see how we go - first time we've worked together, so just happy we managed to ship a game within such a short timeframe – that being said, I do feel we have a good foundation to build on, if we can find the time and resources to develop it further. Guess it also depends on the general reception of the current version.
The stuttering is really unfortunate because it would be a lot more fun without it. I think I would have played it a lot longer if not that.
Any idea what causes so much stuttering?
Oh no! Did you play the web build? A downloaded version would probably do better.
Can you please tell me your computer specs?
Can you please try again? The mods were kind enough to let me do a performance optimisation.
cool game! great visuals and protagonist, liked felix's simple but charming disign and a small detail that he has a tooth gap. death sound caught me offguard lol
Cheers! happy you enjoyed it (even when dying!)
First of all, with any amount of lag like I had, the game is almost unplayable. However, if the game didn't lag, it would have been really fun to play! However, this is just another endless runner, and there have been a lot of those. I'm glad it wasn't just one of those 3-lane runners, but still.
I’m sorry you had that experience 😢
Can you please tell me, did you play the web build? And what are your PC specs?
I played the downloadable Mac version, using a 2.5 GHz Quad-Core Intel Core i7 processer and 16 GB 1600 MHz DDR3 memory with a Intel Iris Pro 1536 MB graphics card.
Thanks for letting us know, sorry about the issue - tested it on a MacBookPro M2 Max with 96GB RAM and seemed to work pretty smoothly.
Can you please try again? The mods were kind enough to let me do a performance optimisation.
It works great now!
That's great news! Thanks for coming back haha
Feels like a mobile game, but not in a bad way. Controls feel crisp and the visuals are very cool. I had fun playing, thanks for making it!
I won’t lie I really want to put this on mobile
Lovely game. Atmospheric, stylish, fun. Great!
thanks for playing!