Really cool idea, great interpretation of the theme and the game is extremely polished. Awesome job :)
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Godot Version
4.3
Wildcards Used
Mimic
Game Description
Cozy and puzzly tile-laying kingdom builder.
How does your game tie into the theme?
Erase blocks of tiles from a cascading selection of terrains and make them part of your kingdom map.
Source(s)
N/A
Discord Username(s)
prvaak, maotica, uhlik7387
Participation Level (GWJ Only)
1
Comments
Wow, incredible job with this. Feels very polished for a jam game.
Well done, I love cozy tile games like this and I really liked the art style. Are you supposed to be able to get to a point where you can't place your last tiles because there are no valid spots? I hit that and realized I lost at that point.
Amazing game! The music is nice, the gameplay is smooth, and the concept is great. It's super enjoyable and the feed back when setting the tile is very satisfying. Can't believe I did worst the second time ^^
I agree with some comments below, the randomization could be a little bit improved, such as making the shape list shuffle at the beginning of the level and then let the shapes follow the list from topp to bottom, or something like that.
Anyway, congratulation for this entry!
Thank you! 😊
I think we could experiment a bit with reducing the randomness of the shapes. My concern is that a fully predictable order might make the game feel too thinky, giving players too much information. That’s not necessarily a bad thing, but we aimed for a more relaxed, cozy experience. I was actually considering some way to delay a shape instead of skipping it entirely. We'll see...
This is so good! I love the options that open up being able to use water to clear tiles, it takes quite a punishing tight grid and allows more skilled players (not me) to expand their options. Mixing a match 3 cascading pieces with polyominos truly great idea.
A few nit picks (the game’s great these really aren’t a big deal) It may end up being a bit burdensome but for such a tight game the shape order being randomised can feel a little too swingy, especially with the pieces varying is size quite a bit. I don’t think a determined order would be better but a randomised order where you get to see at least the next shape coming up could be a good balance. Also one of my favourite parts of tile laying games is counting points, especially when there’s more complicated scoring than pure size. Every time I got my score I hoped the score tracker was only tracking absolute sizes and not bonuses from mountains etc. definitely a personal thing but a Balatro esque point count up could add a little drama to the end of a stage. Obviously players can just count stuff themselves idk I just like to watch the number go up (especially with placement specific bonuses).
Really impressive game even outside of it being a game jam!
Thank you for playing, for the praise, and also for the feedback!
You are right about the randomness. It would be better if the order of shapes were a little bit more predictable or if player could somehow influence it. But how exactly? It is something to think about.
I really need to look at the Balatro game. Never heard of it before and twice already today :)
I loved this one! Somehow I hopped on to try a bunch of entries and give them some ratings and ended up playing this one for a hours haha. This is is pretty well done, I loved the mechanics and the ambience music fit really well.
I wish there was some way to maybe temporarily skip a tile, and have it come back later in the queue. Sometimes getting a 1x1 right off the bat felt really bad because its such a useful tile later in the round.
This is really well done. You should be proud of this entry!
Edit : I’d also like a setting to be able to see the score on a certain tile. :p
Chests, settings and local score is in the user:// directory so they are in your browsers local storage.
Global score is stored/retrieved from my server using http requests.
A very enjoyable experience - not sure how well it fits the theme, but who cares! you made a very nice and polished puzzle game - well done!
Came to see what my wife spent multiple hours of her life on. Stayed because you made a great game!
Great unique idea, sounds were satisfying and the music was relaxing. I like the tetris inspiration. Surprising amount of depth/strategy. Maybe it is already there and I missed it, but I would have liked a way to reference the "new" tile scoring explanations again after the level starts
This game is so good, very unique. The graphics and the music are majestic 🐎⭐
I enjoyed playing this, the music was lovely and fitting. The are was beautiful
This game is so much fun. I have been playing it for almost an hour now. I paused so I wouldn't forget to rate/review the game. Now I'm going to go play it some more. 😁
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