I'm a sucker for classic snake. The powerup being useful for not only clearing obstacles but resetting your length as well is a nice touch. Art and sound are lovely and fit nice as well. Great game all around
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Godot Version
4.2.2
Wildcards Used
Style Shift (unintentionally, Worm animated at different frame rate)
Game Description
BRAINWORM is a Snake-like arcade game where you control a parasitic worm devouring the brain of an up-and-coming presidential incumbent. Navigate obstacles like hardened brain tissue and deadly Macrophages ("Macs") as you sabotage your victim’s cognitive and speaking abilities. Do you have what it takes to cause debilitating brain damage?
How does your game tie into the theme?
BRAINWORM was created for two game jams: Godot Wild Jam 78 (GWJ) and Brackeys Game Jam 2025.1 (BGJ). Inspired by both themes, the duo at Hangover Sunshine explored the concept of a brainworm "erasing" the cognitive functions of a rising politician. The classic Snake gameplay was chosen for its resemblance to worms and its emphasis on avoiding mistakes—echoing the idea that "nothing can go wrong."
Source(s)
https://github.com/Hangover-Sunshine/BRAINWORM
Discord Username(s)
DrImPasta, S. (pronounced "Essay")
Participation Level (GWJ Only)
4
Comments
Amazing game in all categories!
Thank you for providing the sources!
Really funny use of the theme. The art style and animations are really well done. Great job!
Stunning graphics and concept! The controls were pretty slow/unresponsive for me (echoing some other commenters). Hope to play again if there’s an update post-jam :)
This is a very good looking game.
Sadly I couldn't read what he said during playing, but other then that i found the game extremely good!
Not too easy, not too hard. A very polished experience that helped me to forget the actual worm that is eating away on my brain (aka my supervisor).
Nicely done :)
Ok, fantastic presentation, thanks for the JFK Jr. stuff ;)
Really liked the speech animation and the worm coming out of each hole in his head... super nice
I was extremly let down by the gameplay controls... i think for me the input i lagging or unresponsive, the worm is not moving naturally, it is somehow to fixed to the grid and for me it might be a timing issue, but i had a really hard time turning the worm with the keyboard... way harder than snake on my nokia back in the day.
Graphic, Sound, Music, story everything really really good, but i couldn`t handle the gameplay itself.
JFK Jr.? I have no clue who you are talking about. The senator is a work of fiction, and any resemblance to an actual person, living or dead, is purely coincidental ;)
Yes, the controls...we do have input queuing but it seems it's still a problemo. We'll be polishing those and seeing if we can get it feeling better for everyone that had those same issues. Apologies for the difficulties, and super appreciative that you gave it a shot!
- S.
This is great, a really fun twist on a classic game. I loved the speech bubbles but found myself getting distracted! I wonder if there could be a feature when the game is over to "rewatch" or read your speech? I didn't want to miss any of the jokes :)
I found this pretty tricky. The political commentary was funny. Didn't know you could do two game jams at once lol
Polished! I liked the intro shade. I also thought the politician and intro was fun and a version for good ol’ snake :) Thanks for the source too!
Super polished, was pretty hard but I eventually beat it! The idea was super funny and real for America lol. The Macrophages didn't seem to respawn at all for me and if I died while the pop-up % text was on screen it wouldn't let me click restart, I assume it was blocking the mouse input.
Hey, thanks for giving our game a try and for the kind words. Game has a couple of bugs atm. With the Macs, it seems like they are stopping at 50% stability for most (we will squash that guy and get that fixed). The text thingy, yes! I forgot to set "pass-through" or "ignore" on those nodes' Mouse settings lol. Got that fixed and will push that once the jams end.
With difficulty, we are planning to talk about that and see what we can do to tweak that. You're not the only one who mentioned that and we do appreciate you calling that out.
Regardless, thanks for giving us the comment and for giving our game a shot!
- S.
Good question! I have no clue as I am "programming challenged." Though I can tell you where I got it! We grabbed it from the CC0 license section of Godot Shaders. To be more specific, we used this 2D Procedural Water shader by flytrap. I saw it used in a previous Godot Wild Jam winner and ended up using it all the time (maybe way more than I should).
- S.
This was on my "to play" list from the jump, ever since I saw it in the gwj works in progress channel. I mean, I'm definitely living through it and I love the jabs at the current state of this country! I thought the way classic Snake and Pac Man intersected to create a spine crawly underlying creepiness that was pervasive through the game's tone. It was still quite cute, mind you, but I loved the execution. The art style was done incredibly well, too! Also if this was a submission to GWJ 67's "Parasite" theme I could see it doing very well there too.
Overall, solid gameplay with just the right amount of difficulty to keep you on the edge of your seat. The powerups felt like a power trip, eating those stupid little macrophages and feeding the parasite! This is what Elon's scared of. I think this is his idea of the "woke mind virus".
Great game. You should be proud of yourself for delivering such a title!
Hehe, one could still vote your game in this Jam. :-) Great message in the game!
Cool game. Reminds me of Magic Garden in UFO50 meeting Pacman haha. This is really well polished and I enjoyed everything from the art design to the gameplay. Nice work!
Really well executed twist on the classic snake that is (sadly) topical too! I'm not sure if it was by design but the "Macs" seemed to stop spawning after the first minute or so. Well done!
The assets and shaders are so well done, I love it!
I missed a lot of what happens (the talk bubbles) while I focused on playing, perhaps I'll look for a play video later.
I think the classic snake stores your actions in a queue and perform them by order, which i expected here and felt like some of my clicks gone missing.
Professional and impressive submission.
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