Amazing graphics, and the screen shake really added to the punchiness of the action (to say nothing of that KO page, that was nicely done!). I would have liked to have understood the card/cutting mechanic a little more - I think I understood that I needed four "tabs" above the line, but for my first couple rounds it sounded like I only needed a whole card. Also the pre-fight screen was a little confusing to me, I never really understood what was going on there.
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Godot Version
4.3
Wildcards Used
Shopaholic
Game Description
In get CHOPPED fight the office boredom by battling your desk toys! In a blend of deckbuilder, rougue-like and fighting game use a paper guillotine to slice actions off your cards. As you cut them you'll lose them so make sure to take your winnings out of each battle to buy more cards!
How does your game tie into the theme?
Unlike regular deck builders as you use cards you're erasing them. Utilising a paper guillotine you select actions by slicing them off the card eventually witling the card down to nothing.
Source(s)
N/A
Discord Username(s)
shaunshepherd, lilfunnym4n, motymor
Participation Level (GWJ Only)
1
Comments
Sorry the card cutting wasn’t explained better. You’ve got it, you needed a certain number of ‘tabs’ or actions above the line to cut. Each enemy has a different amount of actions they’re taking and you just have to match that, so first enemy has 3 so you need 3 actions (you mention they need a card just to clarify you are able to just use the top section of three cards or 2 sections from 1 and 1 from another etc). Also the pre-fight screen is one part shop, so you can buy new cards, and one part showing what enemy you’re facing next, the numbers to the left show the action count they require and the number above represents a slay the spire like tier. We really appreciate the feedback thanks for playing.
Very original and I liked the dancing boxer toads
I have to say that I love the mechanic and the UI. But it seems that the chopping mechanic stops working in the second level. I see that you put a huge amount of effort and it shows. Hope you keep developing this one! Maybe add a popup to explain the effects, because at first you don't recall even after seeing the "how to play" page. (maybe it was the timeline or something but I got a bit confused to begin with. Trying at random does work to get your bearings though)
It literally gets me through my office boredom right now.
Just everything about this is amazingly well done!
Well Done! Just a very enjoyable little game, with great little details.
Wow very well made. Took me a bit to get used to it but after it was really fun!! Great job!
Nice game! I was able to play but not to finish. The chop feature is not that intuitive :(
Hi, I liked the chopping stuff but it was n`t accesible enough for me, i could n`t read/figure out what the play screen ment and what i had to choose for combination etc. so the interface was the problem for me. I won the first fight easily but didn`t understaind anything xD
I was not willing to spend much time with it, because the interface looked like chinese signs to me.
The mainmenu is a banger, sound and music is good. superb chop effect. very cool fight animations.
But I really didn`t like the instructions menu (would rather liked to have it ingame by hovering over things or something like this).
I am a fan of deck builders and this one is nice. :-)
It felt too easy and a bit straightforward at its current form, but it was an interesting concept and I can see how you could build upon it and create something very cool.
Slicing the cards with the guilotine was fun.
Thanks for the game. It was fun.
Really good and fun game. Loved the music bump for the battle.
Unfortunately I had a game breaking bug in round 8 which caused the game to battle to freeze in the web version. Both charachters registered a charge action as their last, charged and remained in that state forever.
All in all I gave a stellar rating BUT:
If the theme were "slice" 5/5. For erase, to me that's a real stretch. if you could rub actions off the card maybe...
EDIT: one more thing - in round 6 or so i accidentaly discovered that one can move cards in the bottom row. This is not mentioned on the game site. Not sure if its mentioned in the tutorial. Anyway, I consider that playing "hard mode" :D
Oh no sorry about the bug, that one slipped through the cracks not entirely sure why it would crash there I’ve not had other reports of it. Also add being able to swap cards in the controls section of the page completely forgot about it.
We did originally plan to have the actions be erased off but came up with the guillotine and thought it’s presentation had way higher interaction potential. Also the consequence of one thing erasing many actions intriguing. If it helps convince you I do literally call .erase() when removing the sections hahha
Thanks for playing and your valuable feedback
Wow. This is probably my favourite game so far. The art style is right up my alley and the gameplay was so well done and everything felt good. I’d love you guys take this further into something more fleshed out, with a longer gameplay loop.
At first I was like “why would I bother buying anything but the 3-pin sheets, but I soon realized the value in the X slots. I also thought you could only slice one tab off a sheet, once I learned you could do multiple, it opened a lot of doors haha.
I did experience a few bugs, but nothing game breaking. Sometimes double icons would appear in one of the dots at the top, such as (X + Attack, Attack + Attack), I think it was taking from already sliced, invisible tabs?
Anyways, really well done. Good Job!
We really appreciate the kind words. Yeah we probably could have done a better job making it explicit you can drag the cards higher than one, glad you figured it out though. Also sorry for the bugs, that one happened so infrequently I nearly never ran into it so couldn’t really reproduce when trying to debug it. Thanks for playing
I'm very conflicted about this game
On one hand, I'm not a fan of card/deck building games
On another, the guillotine was a fun and innovative gimmick.
And the strategy was pretty sound.
At first, I thought the game was "impossible", because it 'cost too many turns to beat an enemy'. But then realized you could purposefully pick cheaper cards with gaps to pad out the guillotine cycle.
I still didn't end up using the up/down arrows to beat the game, so there's probably more depth to be explored there.
Whether my skill as a player, or the game's difficulty level.
Overall, I thought it was really solid. I think if it had a bit more content, it's the kind of thing I would buy for a friend!
Very fun game! I had a good time thinking through strategies, and the paper guillotine idea is very satisfying to use. The only thing I might suggest is making a hotkey for the guillotine instead of forcing a mouse drag every time, as it can get repetitive.
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