Would love more levels – the music is very relaxing and the graphics are beautiful. That said, would love for there to be some framework for why the objects are what they are and how they came to be in the scenes. A very engaging play with very simple mechanics :)
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Godot Version
4.3
Wildcards Used
Shopaholic
Game Description
Hunt and excavate for treasure hidden behind relaxing, pixel art landscapes.
How does your game tie into the theme?
Pixels are erased from an image to reveal objects hidden beneath.
Source(s)
N/A
Discord Username(s)
MuriMouse
Participation Level (GWJ Only)
2
Comments
Really cool concept! Reminds me of those point and click search games I used to play when I was a kid haha. The art was amazing and the music was really well done.
Sometimes I felt a bit hard to distinguish if it was an object behind what you erased or just the opacity of the artwork. Maybe brighter colors for the object just to make them more easily identified, as Erasers felt sort of useless unless you managed to erase the exact spot an object was.
Nice sound and the art, very original and fits for the theme!
Cool idea and very good use of the theme. I found it was kinda RNG whether I won or lost though!
Everything looks great and the sound design is also very pleasant.
The game itself is pretty fun too. Maybe the 4th level is too big and beating it was 100% luck.
I really liked this game, it's a strong puzzle game that made me think and I felt satisfied when I eventually completed the level. The visuals, the very unique concept. I also appreciate the tutorial and the option to skip the tutorial.
I also felt a wave of nostalgia because it reminded me of playing Pokemon Diamond/Pearl where you excavate fossils and you only have a limited number of tries with a set of tools. It's a great genre I don't see enough of.
One thing is I did find it a bit too ruthless/unforgiving. It feels like some of the puzzles only have exactly enough interactions to win if I do it perfectly. It would feel much better if it had some leeway for missing or not hitting with the excavation tool.
Loved the art and polish of this game. Gameplay loop felt a little arbitrary for me though so I couldn't manage to finish. I get the chill essence of it, but I think it would have been great to lock levels behind progression so you actually have something satisfactory to keep you playing.
Overall, this is a very solid submission. Congratulations!
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