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A jam submission

Whiteboard WarriorsView game page

Roguelike Deckbuilding With a Twist
Submitted by Orphic Dreaming — 9 hours, 21 minutes before the deadline
Rated by 11 people so far
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Whiteboard Warriors's itch.io page

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Godot Version
4.4

Wildcards Used
Mimic, Shopaholic

Game Description
Play as your favorite meme in this grid based roguelike adventure.

How does your game tie into the theme?
The whole art style is based around a whiteboard marker drawing and erasing characters and items.

Source(s)
N/A

Discord Username(s)
Jack Vanderkolk

Participation Level (GWJ Only)
2

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Comments

Submitted(+1)

Great entry! 

I liked the visual feel; like everyone else in here, I was stunned by the whiteboard animation effects.

Although I am no memelord myself, I did enjoy the classic memes making an appearance.

The only issues I had were:

  • Rotating items wasn't very intuitive (I only found out about this when reading the comments here, after playing through two attempts).
  • There's a lack of healing, which made nearly impossible to get further than 3-4 levels in my experience (or perhaps I was just unlucky with loot?).

Other than these two nits, which can very much be explained by the short duration of the jam, I think this was a very good game overall! 

Great job to you for this submission :)

Developer

Thank you so much! :)

Yeh I cant believe I didn't make a hint or a tooltip or something to make it more obvious you can rotate in retrospect, ill have to keep it in mind for future games :)
There are a couple healing items, but they are probably too rare and weak. But if I keep working on it after this jam is done I will definitely take your advice and add a couple more in :P

Submitted(+1)

Very nice game! Such a complex game with various mechanics. I really like the graphics. It wasn't clear that objects would attack the enemy if nothing was in front, but it was quick to get. I like the bag getting emptied at the start of each fight. Great game!

Developer

Thank you :D

Submitted(+1)

Wow I love it!! The drawing/erasing effects are so cool, how did you do them? The combat system is very unique. Something that bothered me was that I couldn't move my items after they have been placed, like there was no way to counter a voodoo doll or if I misplaced an item, unless there is a way and I'm just dumb lol.

Developer

Thank you :)
For the drawing/erasing effect it is just layers of sprites drawn with a gradient brush (so it goes from light to dark) and then a shader that checks if the value for that pixel is less than X, and then a script that tweens X from 0 to 1. 

Yeh I know what you mean with the not being able to move items, it was a design decision I made early that I had to stick to 😜
If I had more time I might have made it so you could use your items turn to move instead of attacking, but I'm not sure if it would make the game better or worse, because then reaction items would be less useful if you could just move things out of the way whenever it gets played.  If you have any ideas on good ways to include item movement I would love to hear them 😊

Submitted(+1)

I got drawn in with the meme drawings which are done very well btw and had fun beating the dang goblin! Like others mentioned it was a little confusing at first but I got the hang of it

Developer (1 edit)

Thank you 😊 I'm glad you enjoyed it

Submitted(+1)

I really like the whiteboard effect, that and the map gave it a sort of Inscryption-esque feel. The gameplay was a bit confusing at first and it took me awhile to figure out I could rotate things. I did enjoy it once I got the hang of it. Nice execution!

Developer

It does seem that I should have made it more obvious with a popup or something that you could rotate items, I think next game jam I do I will have to focus more on making it more obvious how to play ^.^
Thanks for the feedback :)

Submitted(+1)

Really nice polish with the artwork - I loved the fade with the erase theme. The sound FX and animations also nicely complemented the action in the battle. 

I think I would have really liked to have had a tutorial or example mode, as the rotation of the items placed sort of eluded me for most of the first battle - and by the time I caught on to what was going on it was too late to save that run.

I did run into a slight problem with the FTL style path selection tree, in that I ended up having to take a path with two shop nodes in a row, but wow, that path selection tree looks SO much better than what I ended up implementing for my game, it really shows what having good UX design & art on a team can accomplish. Bravo

Developer

You are right, I was planning on making a tutorial and more levels and making it so they cant have two in a row but I was doing this one solo and just ran out of time haha.
Thanks for the feedback though, I really appreciate it :)

Submitted(+1)

this is so underrated! good luck with the jam!

Developer

Thank you so much! :)