Really good atmosphere, beautiful visuals and music, and creative gameplay. I really enjoyed combining elements to make spells and I wish the drop rates where less random. Sometimes I would not be able to get peppers and sometimes I only had peppers and bat wings, wich completly change the difficulty from one level to another.
Play game
Hereditary Marks's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Godot Version
4.3
Wildcards Used
None
Game Description
Hereditary Marks is a dungeon crawler where you control different family heirs with a macabre history. To gain access to the family inheritance, you must clear the evil sigils from the 7 floors of the tower and face the entity summoned on the last floor.
How does your game tie into the theme?
The player must erase magical sigils on the floor of the tower in order to advance.
Source(s)
No
Discord Username(s)
CCadori
Participation Level (GWJ Only)
7
Comments
Very pretty. Wish I had a little bit of time to get used to the mechanics and read all the text before it threw me into battle
I enjoyed playing this game. The visuals are pleasing, and the sound choices are great. I did find the text hard to read.
As usually CCadori stands for quality submission and is super polished, good graphics, strong artdirection, everything fits well together with the mysterious soundtrack and good sfx. Cool alchemy system. performance in browser is also supreme. This time however I don`t like the gameplay:
From time to time it felt a little bit unfair, with the ghost going through walls, and with such a short amount of downtime after an spell. if I might be not so resource starved I would enjoyed it more. I guess I am not a fan of that type of "running around mostly defenceless" after using up all my ingrediens. Also the guy and his bullets have probably too big of a collision.
Hi Ollibanjo, thank you so much for the honest review,
I think the gameplay is not for everyone (not that I designed it like that, but it may have ended like that considering some reviews).
I wanted to make a dungeon crawler, but I also wanted to shift a bit away from the classic ones, so I designed it more about running from enemies and testing different spells using the "alchemy" system. And I assumed the risks of doing so.
I totally understand the frustration of some players, the resource management system can be quite unfair depending on the randomly dropped items, and the spells you use, since only 1-2 spells are about killing mobs, and peppers are not easily dropped.
Again, thank you for the review, it really means a lot from a talented dev like you 😊
Great entry! That's quite a lot that you got in there, the alchemy system, a really good ui, and all the polishing! You've also managed to do a great deal of balancing in there, so that the continuous difficulty increase works well.I have a little nitpick: Initially, I often confused the keys you have to press for the ingredients with their amount
Visuals were very well made. I liked the combining ingredients mechanic. I wish the hitboxes for the attacks were a bit bigger
Sorry to be picky, but when the game is really good, I need to talk about the little things! hahaha
The font could be a little bigger.
The first level was very well built. I was even more surprised when I realized it's random.
I found that right-clicking deselects everything, quite useful.
I think the collision of the shooter' bullets (or perhaps the collision of the character himself) should be a little smaller. The shooter can hit me even if I'm on the other side of the wall.
Beside that, great game as always! Congrats!
Thank you so much for the kind words, Noskire,
The balancing system took me a while but I think it somehow worked at the end! Im glad that you liked!
The collision unfortunatelly its a known bug at this point, I think 80% of the people that played had issues with it 😀, the visuals of some monsters are a bit smaller/different then their hit box. Im planning to fix it past jam.
Also, you just remembered I forgot to add a tooltip explaining the right-click feature 😔
Thanks again for the detailed review!
Super fun entry! found myself wanting to mess up lol just to see the variations of heirs. a bit tricky with hitboxes but still really polished
Really nice entry! The art, sound and gameplay were all really well thought out, and excellently executed. Also, no biggie, but I killed the big demon thing 😎.
One thing I noticed that either the hitbox for the player, or the projectile shooting guys felt a bit off if you were standing above the projectile. It sometimes looked like you were in the clear but got hit anyway.
Well done!
Really impressive game. The visuals are top notch and everything is smooth.
My favorite game so far, even if the erase theme is a little bit streched
Little downside are the hitboxes, sometimes awkwards
Impressive entry, lovely visuals and solid gameplay! Not a genre I normally play, but I really enjoy it.
Impressive to do a game this well polished in a week. Managing ressource was really fun and challenging, i learn the hard way that you need to managed ressource before going next floor i keep running out of them especially for killing, it's a little scarce sometime without droping any for 2floors (maybe just my luck sucks)
Leave a comment
Log in with itch.io to leave a comment.