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A jam submission

DesolationView game page

Submitted by Boebi_G — 1 day, 14 minutes before the deadline
Rated by 34 people so far
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Desolation's itch.io page

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Godot Version
4.3

Wildcards Used
Mimic, Shopaholic

Game Description
Dungeon crawler similar to Binding of Isaac but with turn based gameplay.

How does your game tie into the theme?
Your identity has been erased, along with your village. You must fight to restore them using souls.

Source(s)
N/A

Discord Username(s)
Boebi G

Participation Level (GWJ Only)
2

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

It's a shame that I couldn't really play the game for more than 5 minutes. It would eventually freeze :/

Developer (1 edit)

Oh weird. What browser are you using? I’ll see if I can find a fix :(

Edit : I didnt have shared array buffer on, maybe that was it?

Submitted

I'm using Chrome. I'm giving the game another try.

Submitted(+1)

Pretty fun! I want to try out a few different builds to see how stats affect play. wish there were shortcuts for actions in battle.

Developer

Thanks for playing! Yeah, I would have liked to improve the menus a bit to have shortcuts / easier controls, its pretty bare bones as of right now haha.

Submitted(+1)

The battle is a bit slow and spamming attaque work after mimicking bat spécial (lifesteal) they weren't really any strategie of turnbased battle. And i encounter a glitch (no effect on the gameplay) when the battle start but nobody take place to fight, it was funny seeing everyone running while fighting. Overall it's a nice casual game

Developer

Thanks for playing! Yeah I encountered that glitch a few times, but since it wasn’t anything serious I left it be haha. Yeah the game is pretty bare bones right now, I wish I could have implemented some more enemies and mechanics, but alas - time haha.

Submitted(+1)

Fun game, I played it for a bit, and because I'm unhinged I put everything into attack :3, but I also felt bad about attacking the cute creatures. Map generation is nice, I had no sound on my browser, maybe a bug, or maybe sound is missing? Overall I enjoyed it.

Developer

Thanks for playing! Hey, if glass cannon works, it works haha. Yeah I ran out of time and cut working on sound in order to get the game loop working at least haha

Submitted(+1)

Nice work!  Great concept, would love to see it fleshed out more with some enemy variety, I didn't feel the need to mix up my strategy at all.  Also gamepad/keyboard support for the menus would be nice, I can easily see playing this on the couch.

Developer

Thanks for playing! Id definitely like to add controller support to a game like this. As for enemies, yeah, I ran out of time, I wish I managed to get a few more tho.

Submitted (1 edit) (+1)

Definitely see the Binding of Isaac influence :D

Pros: I like the particle effects and animations. The art and sprites are good. I also like the exploration (is the cave dungeon randomly generated each time? that's cool.)

Cons: I felt like the pacing of the combat was a bit slow, and I mostly just spammed attack button. I got stuck in the cave, wasn't sure exactly which room I was in and how to get out (maybe there's no way out? it drops you in the center of a room when you enter the cave.) When I died and returned to town, I couldn't move, so I was stuck and had to reload the page. Some audio would be a nice addition to the game to make it feel more alive.

Overall nice job, I could definitely see this being fleshed out more--all the systems are there, just requires some tweaking :)

Developer(+1)

Thanks for playing, and the kind words!

Yeah, the dungeon is randomly generated each time! I ended up spending a lot of time getting dungeon generation and combat set up that by the time I could flesh it out I didnt have much time left haha. I definitely overscoped a bit lol.

Viewing comments 6 to 1 of 26 · Previous page · First page