Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Buildings EraserView game page

Time for demolition!
Submitted by hot_cheese — 58 minutes, 44 seconds before the deadline
Rated by 9 people so far
Add to collection

Play game

Buildings Eraser's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Godot Version
Godot 4.3

Wildcards Used
N/A

Game Description
Throw some good old TNT and blast that ramshackle

How does your game tie into the theme?
It's a 2D teardown game where your goal is to *erase* a bulding using explosives.

Source(s)
https://github.com/Artur-Sulej/buildings-eraser

Discord Username(s)
artur_62004

Participation Level (GWJ Only)
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like that the blocks exploded into shrapnel

Submitted(+1)

Great start!  I ran into a bug where the block colliders stayed around after they were destroyed, but it was an interesting concept!

Developer(+1)

Thanks! That was my first ever attempt at Godot and I only had 2 evening. 

That was super fun to learn something new and taking part in jam was a huge motivation booster!

Submitted(+1)

I think what you might have done is to .hide() the visible parts. Or maybe remove the skin of the blocks when they get hit?

Try .queue_free() on instead.

If that doesn't work, maybe try to .queue_free() the collision box, then the visual part

Developer(+1)

I'm using queue_free() but the issue comes from where I use it.
Walls are RigidBody2D with Polygon2D and CollisionPolygon2D inside.
Currently when walls are fractured I use queue_free() on the polygon (that gets split into fragments). Simply using get_parent().queue_free() solves the issue (because whole wall including CollisionPolygon2D gets removed).

Submitted(+1)

Really cool game idea! I occasionally would have a bug where the blocks that were erased were still an invisible physical object in its place that my character could stand on. However, the tnt could go through to erase so I was still able to play the game and get to blasting! Well done and fun game!

Developer

Thanks everyone for feedback!
I did a quick fix by enabling full screen mode in itch.io settings – the game is playable now. 

It's not perfect unfortunately, but I'm not sure if I can reupload it after deadline.

Anyway, thanks for playing and have fun on the jam!

Submitted(+2)

I also couldn't see the ground. But this can be kinda fixed if you zoom out on the Itch page.  After that the game is playable.

My guess is that the game was made in a larger resolution than mine (1920x1080). If this is the case, then you would have to the Stretch mode to "canvas_items" from the project settings. This way it would automatically stretch to fit any resolution.

Submitted(+2)

I'm sorry, but I can't see the ground! The player falls under the bottom border of the viewport and disappears. I'll be happy to give it a second try when fixed!!!

Submitted(+2)

I loved the idea, but in my browser I can't seem to see the ground, so I have to guess where the character is. Is that part of the design?

Developer

Thanks for info. What browser are you using?
It worked fine when I tested it on my browser. I'll try to fix it quickly by adjusting viewport in itch.io 🤔

Submitted(+1)

Firefox on Linux Mint