Interesting game! It was very unique. I did accidentally get turned around in wrath and went backwards, I think having some sort of indicator where to go would be helpful, maybe the fires turn off behind you?
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Godot Version
4.3
Wildcards Used
All
Game Description
You must erase all your sins by traveling into different worlds.
How does your game tie into the theme?
You erase your sins.
Source(s)
N/A
Discord Username(s)
AnonymystLLC
Participation Level (GWJ Only)
25ish
Comments
I really dig this weird stuff. Sloth is kind of a gotcha, I had to restart because I went the wrong way and didn't trigger the end and walked all the way back, figured restarting was faster :P. Having a pause when you exit would have been nice, once teleported, I would be running and often end up plowing into the next.
Exactly what I was looking for from an Anonymyst title. These are always the most unique entries with their esotericness and freethinking. Found the central portal into other worlds to give parables about the seven sins fascinating (though the audio in general seemed to be too low to really hear the soundbites; set it all to maximum beforehand). Sadly broke the game after I was ejected from an environment, landed outside of it, and fell into an infinite skybox. But perhaps that made the dreamlike experience all-the-more lasting.
Thanks for playing Ricky and glad you enjoyed it. Yeah I play tested on my headphones so did not realize until afterwards that sound should have been beefed up. I assume that was done on the greed (one with the coins)? I let the physics run that process and think the coins weighed too much (or player is too little) will fix later. BTW: my hope is to make this into a VR release, just got the Meta Quest and have have been playing around with godot dev for it, so might jump over to the godot XR jams. No jam submission this week?
Wow, interesting! VR great for short-form, first-person experiences (sad to say I haven't tried VR since the Virtual Boy days, but I fear if I do, it'll be hard to go back to computer monitors!). Will keep an eye out for your future submissions via the sub feed. They always leave an impression in the mind.
Our last submission was in September, but we liked the game so much that we decided to build it out with a story, progression design, and five times as many levels / environments in hopes for a commercial release. But of course, larger scope projects have their own set of challenges, so we're doing our best to navigate through that. May take a "break month" though and do a jam in the middle. :)
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