Play Mino-Madness
Mino-Mayhem's itch.io pageTeam Name
Theseus
Game Name
Mino-Mayhem
Contact person name and email address
crislogar@gmail.com
How was Houdini used in your game's development?
It has been used for polyreduction, PDG asset generation, point cache alembics and VFX.
Besides Houdini, what other tools did you use and what did you use them for?
Ue4, Blender, Substance, Zbrush, Photoshop, Visual Studio, StudioOne (music composing)
List any content that was created before the jam that was included in the final submission.
-SFX from www.freesoundeffects.com
Leave a comment
Log in with itch.io to leave a comment.
Comments
No one has posted a comment yet