Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rogue StarView game page

Single Character Dark Fantasy RPG with Rogue inspired dungeon
Submitted by MagicJuan — 4 seconds before the deadline
Add to collection

Play game

Rogue Star's itch.io page

Results

CriteriaRankScore*Raw Score
People's Choice#1401.2511.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(1 edit)

I was one of the official judges this year, and now that the results have been made public, and I'm free to do so, here is my score and thoughts on this title:


Overall score: 5

Maps were well done, and the story was well-written (ignoring the typos). However, the equipment was bugged and unusable, and there was a lot of large places to go, and nothing to do in any of them. Also, the only place that did seem like the obvious place to go led to an inescapable void.

Opening had some flair to it, and there was something of a cool story there, however the game needed a decent amount of polish, playtesting, spellchecking, etc.

Submitted (1 edit)

Nice start to your entry! The intro seems promising and I like the music choices for the cutscene / maps. From what I was able to see of the mapping, it seems pretty well done and shows the player where to go without just being a simple box / path.

Your armor that you pick up from the tent doesn't have a name once in the inventory, and you'll want to go back through with a proofreader to fix the spelling errors throughout.

The battle system is where I think you might have run out of time to really give it the attention it deserved, however (don't worry; me too!). I was confused initially if it was intended to be a front-facing battle system or side-view because the enemy sprite is static, in the center of the screen where they would be for a front-facing, but there's a SV Harold to the right. Then, the player is so weak at the beginning that they're only doing 1 HP of damage, when the bat is doing 5-6 to the player every turn. Healing items only give 2 HP, which is far too low (and based on their description, I'm not sure are even meant to BE healing items for HP) and the bats simply have too high a level of HP for such a low damage output from the player. I hit the bat at least 15-18 times before dying myself and it wasn't even in the bottom 10% of its health, based on the sprite.

Unfortunately, once I died, the game transferred over to a new scene where the downed Harold is laying in the center of a circle, looking like he's about to be resurrected... But the event never triggered. I tried every button to get it to progress and waited a decent amount of time to see if it were just on a strangely long wait, but nothing changed and I couldn't open the menu from that page, either. :(

I jumped back in to give it another go, avoiding the fights completely this time and went north to the forest -- I like your arrows for directional guidance, but watch for consistency; some are set to transfer on player touch, some are on action button -- but when I went to talk to the guy at the ruins, I bumped into whatever is in front of him and was transferred to this map (see screenshot), only to be stuck again. 


I think you have the start of something that could be really cool here and just unfortunately hit the submission deadline without the chance to properly test / finish things. But, I do see promise here and hope you'll continue working on this project!

(edited to add screenshot!)

Submitted

4 seconds before the deadline

Holy crap! Good timing xD