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Skeletal Defender: Dungeon Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #12 | 3.909 | 3.909 |
Special Object Implementation | #12 | 3.727 | 3.727 |
Graphics | #37 | 3.000 | 3.000 |
Fun Factor | #38 | 2.455 | 2.455 |
Overall | #40 | 2.803 | 2.803 |
Gameplay | #49 | 2.273 | 2.273 |
Audio | #78 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object ?
You are a dungeon boss (theme), defending your dungeon using boss moves that are accessible via your magical deck of cards (special object)!
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Comments
I just wish that I could control the aim because the projectiles aren't hitting
Thanks for the feedback! I was planning on modifying the game to include that if I had time at the end, but I ended up running out of time, and unfortunately never got around to it.
Great for a 5-day game! Though I wish I did have more control over the character such as aiming fireballs or picking cards. But otherwise cool game.
Thanks for the feedback, I’m glad you enjoyed it! I tried to make the game have a little bit of challenge with the inability to pick cards, and I think with more cards that had a more balanced spread of abilities it would’ve been a lot better and easier to effectively play, rather than getting lucky with random cards.
Very cool concept! Makes me sad that there is no audio tho
Haha, sound is definitely my weakest point and I didn’t really have much time leftover to work on it in this jam. Thanks for the feedback though :-)