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Forever Spinning Go Kart Kid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #53 | 4.113 | 4.113 |
Presentation (visuals) | #58 | 3.943 | 3.943 |
Overall | #75 | 3.767 | 3.767 |
Concept (gameplay) | #150 | 3.245 | 3.245 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very funny gave me a chuckle
Interesting, out of the box I would say, Great use of the theme.
I thought this game has some really fun ideas. The game itself looks very nice and controls wonderfully, given the constant spinning.
One of my first thoughts was, I wish I had some sort of meter showing how close I was to being flung off. Especially as I’m just getting used to how the player controls, I have no feel for how fast I can go or suddenly I can turn. I only sort of start to figure that out the more I play.
The other issue I kinda had was, I couldn’t figure out the point of the game. There’s no timer for how long I stayed on my kart. There’s no score for the number of umpires I knock down, and there’s no reward for doing laps around the track. All that’s presented is a “waves” counter, which, doesn’t really do anything for me. Most of the time the wave counter is reading “Wave 2” or “Wave 3” before I even see a single umpire, so, it’s not even like it’s waiting for me to defeat existing umpires.
Basically, I feel the game is missing a point! Am I racing the track? Am I trying to hold on as long as I can? Am I trying to knock over the umpires? If any or all of these, then there should be some form of indication to that end.
Presentation and controls for this game are great! A lot of effort clearly went into this, but I think it’s missing something to score against!
Thanks for playing, streaming, and for writing up your feedback- it's greatly appreciated!
I want to re-design a lot of the things you mentioned. Incorporating knocking down refs into your score, at a minimum.
Definitely the most hilarious entry. Well memed! I think it would be nice to have some indicator that would make it obvious if you are hurting yourself or something. I often seemed to be losing the game and not really knowing what went wrong.
Thx for playing, and for your feedback! I agree... I will make it more clear in the future why you fell off.
The moment the music kicked in I knew that I was going to like it haha. Great use of the assets, nice added effects and a lovely style of humour. Great work!
This is awesome - memerific!
This here fully embodies what a Game Jam is all about; supreme silliness.
The gameplay is great, the music is marvelous, and the memes are magnificent.
10/10, would spin eternally again!
Hehehe hilarious little game. I think it's fun to play a couple of times. I do see the need of expanding the mechanic a bit if you wanted to develop this further. I'd consider a "damage indicator" for the player, sometimes I did not know what "killed" me. The ragdoll animations are cool if a bit bugged sometimes. Going up the ramp is cool, if you added more 'juice' it would be awesome. Great entry!
best game ever