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Bit Chunky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #97 | 3.655 | 3.655 |
Overall | #111 | 3.494 | 3.494 |
Adheres to jam theme | #120 | 3.621 | 3.621 |
Concept (gameplay) | #135 | 3.207 | 3.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Kind of reminds me of Spelunky which is cool!
The player moves pretty quick which isn't necessarily a bad thing, but since there's no run button, there isn't really a way to slow down and move more precisely. I think something like that might be needed. Also since the player moves so fast, it's a little hard to accurately hit the enemies with the sword swing. I'm also not sure if the corner grabs are intentional or just a collision but, but they didn't seem the most consistent for me to determine either way.
But cool start to something! The generation works really well.
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
Fun game! However, the speed of main player is too fast to move accurately...
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle
Great game! Enjoyed it thoroughly! The main character's speed was a little too fast, but great job nonetheless!
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle The speed has definitely been toned down in the new version
Fun game. Maybe some changes in generation algorithm could make it better, I encountered land monster... In place where he can't move. But that's only thing that i could say. So great job! Good luck in your projects!
I started working with some people to turn this into a more fully scoped project if you wanna give it another look https://made-by-gare.itch.io/cursed-castle I added a lot more level gen in the new version (though it’s still a work in progress)