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Suits TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #36 | 3.323 | 3.323 |
Fun Factor | #42 | 3.097 | 3.097 |
Originality | #43 | 3.419 | 3.419 |
Audio | #44 | 2.903 | 2.903 |
Visuals | #67 | 2.968 | 2.968 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team. Stated in Game Description.
Did you use any third party assets, if yes what assets did you use?
Unity Assets. Stated in Game Description.
Did you choose from one (or more) of the optional secondary themes?
Arena
Does your game contain 18+ content (Nudity, Gore, Language)?
Not 18+
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Comments
Nice job! It would be nice if mech and turrets would target the closest enemy. For some reason, my mech kept shooting enemies further behind it and letting other enemies attack it.
Thank you, hope you enjoyed the game. I had a tough time getting targeting to work as well as it was. In Unity, I'm using OnCollisionStay, which triggers for every enemy within the Collider. Learning how to create a better Targeting System is on my list of things to do.
a good example of less is more!
your game design is solid and the assets are beautiful too.
found controls a lil hard but Ill be coming back to it to see how far I can go.
Thank you, glad you liked it. I could only make it to the 3rd wave in endless before getting overwhelmed. The numbers ramped up much more than I was expecting, hahaha. Just a note, you gotta hit "P" before the Final Wave ends, else it'll load the Game Win screen. There will be a monster noise when you hit "P" and it can be toggled off if you hit it multiple times.