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A jam submission

Social Interaction SimulatorView game page

Submitted by brandenmb — 13 minutes, 19 seconds before the deadline
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Social Interaction Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#54.4424.442
Presentation#104.3954.395
Overall#174.0294.029
Enjoyment#323.6513.651
interpretation of the Limitation#473.6283.628

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Game created by kiraTFUP - https://twitter.com/kiraTFUP Visuals by ramyuuu - https://www.instagram.com/ramyuuu/

Software used
Godot Engine, Aseprite

Use of the limitation
The limitation was "chaos is everything." Firstly, this partly inspired the game concept, as it depicts how chaos is present everywhere in the twists and turns of our day-to-day lives. It influences the game directly, in that there is a stopwatch running at all times, pressuring you to move faster. This, as well as the harsh feedback the player receives upon making a mistake, makes the player in a constant state of chaos.

Cookies eaten
None unfortunately

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

That was amazing! It was both hilarious and difficult at the same time! I didnt know what the dotted lines were at first but you get the hang of it eventually, I noticed that there was no indication if you used spacebar yet and the fact that there is no punctuation and capital letters, maybe add those

Pro

Submitted

The idea is really good. It's very pretty and well executed. But the typing controls were kind of wrong. You required spaces, which is good if you're going to be precise, but then you didn't use apostrophes, contractions, capitalizations, or punctuation. I sort of love it but I really want to see typing either nicer or more accurate for it to really work. Sorry/thanks/still a great game!

Submitted

As an introvert I relate so much to your game, every small mistake you make makes you feel less and less confident, the small akward moments, you plan your next move due to anxiety and so on. It's very well through! The art is so pretty and the feedbacks are really nice, it feels very polished.
I had issues typing numbers, but maybe it has to do with me using an azerty keyboard  switched in qwerty. Amazing work!

Submitted

I struggled a bit with what I had to do first. I clicked everywhere to find out as it wasn't so obvious that it was a typing game. When trying to move there were those red flashing. I understood the second run, but a quick hint would've been great. The font was a bit difficult for me to read with a and o really close to each others.

That said I liked the art and all the little details here and there and the general ambiance, you can feel the stress and the embarassment from those situations. Thanks for the experience :)

Viewing comments 25 to 21 of 25 · Next page · Last page