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A jam submission

Devil DefenseView game page

Devil Defense (Made for Mini Jam: 110)
Submitted by Boxey Dev — 9 hours, 20 minutes before the deadline
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Devil Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#1082.7773.000
Presentation#1342.3152.500
Overall#1462.1602.333
Use of the Limitation#1492.0062.167
Enjoyment#1811.5431.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 (Me)

Software used
Unity 2D, Aseprite

Use of the limitation
The number of enemies in the game will increase as you play. This makes the game harder and harder. This causes you to always lose in the end.

Cookies eaten
0

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Comments

Submitted

Well done, fun idea. Would be nice if you provided some feedback for which tile/enemy was selceted and a tutorial!

Keep it up!

Submitted

I'm sure it's my tiny intelligence but I couldn't get the characters to move, I press tail but it doesn't do anything

Submitted

They move the next turn, cause its turnbased. You have to press play on left top.

Submitted

Liked the concept, but it would be better to make a faster ui, because pressing the same attack button and then pressing on enemy takes a lot of time. And maybe adding some more attack variantons. But overall great idea of having to sacrifice your teammates for damage and health.