Play defenders
Defender's magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #140 | 3.577 | 3.577 |
Overall | #177 | 3.406 | 3.406 |
Engagement | #196 | 3.449 | 3.449 |
Creative use of art assets | #249 | 3.192 | 3.192 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Had a lot of fun playing this. Loved that the recharge points were spread about and you had to be strategic with fetching them! Good job!
Looks really good and is very well done!
Fun game with a lot of mechanical depth. Visuals were on point also. One issue I haven't seen mentioned is that the textboxes can get in the way of seeing enemies below you. I haven't figured out how to make them go away.
I like the concept & visuals a lot! I think the gameplay has a lot of potential but I did have a few issues:
The text boxes were generally very small, and sometimes they wouldn't disappear and would be in the way during the waves.
Maybe I missed it but I wish there was a way to see fuel costs after the explanation, I forgot the cost for a few of them.
The difficulty ramps REALLY quickly once you unlock the towers, before you really have a chance to try them out.
Other than those things I really liked it, great job!
Great game.
I would love to spam more fireballs if possible :)
Walking over the water moat was confusing to me, I didn't know if I could walk through walls and if the enemies can cross the water as well.
I love how you followed Miz's request to post the source and add some devlogs. I want to do the same.
Thanks for the feedback! I haven't recalled making a devlogs yet, but I'm recording one tomorrow because he said that he would mention them and my channel on his results video!
Still more than what I have
Really fun and feels great to play! Soundtrack is awesome and visuals are really well done!
The only issue i found was that crystals might spawn on walls, and only spawn after the tutorial is over (i might have spammed the fire spell because it felt nice and got out of ammo lol)
Overal, great game!
Very fun!! the text boxes appeared to small and I couldn't read the tutorial info so I had to figure it out on my own. The game its clear and easy to understand and very fun! Congrats!
Very enjoyable game with satisfying visuals!
Fun game :)
Very creative idea!
Though the difficulty spikes very quickly after the first level so that I hardly could try out the different weapons before I immediately lost. Also many of the gems spawned inside of buildings I couldn't reach but I probably was just very unlucky in these runs ^^'
Still very cool game :)
I really like the castle map that you made out of the tileset, very creative! Gameplay was fun, running around to get enough fuel to continue to blast the enemies with fireballs. Once I got magic staffs I put them everywhere and they did a great job :D
really cool ! It can use a wave system and there can be some pickups for upgrading the fuel gauge and the health points of the crown. Good Game !
Great game idea. A little bit more polish would be great. Textboxes not fit the style of the game or tutorial text not disappearing. On my first run i got out of fuel at the start and no more fuel spawns so i had to restart. But overall great game. Well done! :)
Awesome tower defense game, a bit slow at the start tho, but really well polished!
I had fun, game looks and plays nice, although the difficulty kinda goes out the window once you can start spamming staves all over the map.
There are some great things that can be said, polish is pretty up there though a few nit picks. like when the text is done the box never vanishes just stays on the last sentence and I couldn't find a way to get rid of it.
The difficulty is great at first then nose dives after you get the second set of skills. I think it's partly due to how the magic regeneration circles don't expire so after a bit there might as well be an infinite supply of magic.
Overall a really strong game and one of the better I've played in the jam so far.
Very interesting game! I'd like to see this game further explored my guy :D
Really polished game. I felt the difficulty rised very drastically at some point.
You mixed both of favorite genre and created something amazing!
The gameplay is so engaging and the need to look for fuel instead of sitting at one place and just spam enemies is a great choice. The abilities are great too even though some like the sword don't seem to be worth spending fuel on.
Also I don't know if it's intentional or not but at some point all of a sudden enemies got waaay too fast and I lost.
Awesome game. You need to expand it after the jam!
Thanks for the feedback! I made the difficulty curve way to hard didnt I? *facepalms*
Loads of people told me about this earlier, and I thought I fixed it oof
It wasn't that hard for I guess about 6-7 minutes but all of a sudden the number of enemies and their speed gets too high.
Mixing tower defence and action is a great idea! I liked having two things to do and a clear objective to defend. I liked the fonts and effects.
I think one or two help prompts at the start like saying how to get more fuel from the dummy would be good. I also ran out of fuel a lot, especially at the start, which was a little tricky when learning stuff.
I liked this a lot. If you expanded the mechanics a little and rebalanced this, you could turn it into a bigger game.