Cool concept, but a bit too tedious to enjoy. The inconsistent turn speed gets very frustrating at times, and the speed loss of just picking one or two items makes the game feel like a slog, especially when it's not exactly clear what my goal is. Very impressive polish on the enemy animations and hit effects. Thanks for your work.
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Katamousey Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #189 | 3.375 | 3.375 |
Overall | #207 | 3.344 | 3.344 |
Engagement | #208 | 3.406 | 3.406 |
Overall polish | #223 | 3.250 | 3.250 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I loved playing this game. The thrill of pushing a heavy object while getting attacked is both hilarious and engaging. I really enjoy how much is going on in the sandbox-like world, with many differently behaving enemy types and items scattered about. With a little bit of expansion, the game's solid framework could support more emergent gameplay scenarios.
The cute animations you added to the sprites add a ton of personality, and the sounds and knockback when an enemy is hit are very satisfying.
It's somewhat challenging, but not very punishing because of how much health you have. I'd recommend new players check out the tips before starting, but I had a blast just playing around and figuring everything out for myself.
Great job!
Nice game. However, I wish it had the info about the controls - I didn't know you can throw things until I looked at the gifs you made.
Also would be nice to fix the aggro range on some mobs - the giant and the squid-ghost thing continue trying to attack me even half a map away.
I really like the controls and gameplay feel like with a little more of time it can be a great experience! There are some other aspect that might be worth checking, if I tap "Tab" multiple times, the main song is reproduced multiple times (Love the music btw).
Cool game :) I loved the world that you have created and I especially liked how some enemies shot bombs that would stick to you like other items did. In terms of feedback, I think that the game would have been better if a little more time had been spent on general polish, even if that meant the world had to be smaller. Things like improving the player movement, teaching the game better (whether that be through a tutorial or careful introduction of mechanics) and better sound balance. (SFX seemed quite loud compared to the music)
Generally, I have found that smaller-scope, extremely polished jam games end up better than bigger, but less polished games. Good job overall though, I had fun playing!
I really like the world you created with danger all around. The different enemies are really exciting, but the controls really take the wind out of the sails. Don't get me wrong, I think it's interesting what you are going for, I just wish I could maneuver more intuitively to really fight those enemies. I do like the pickup and shoot mechanic though, and that it slows you down is a great risk/reward. Overall it looks pretty polished also.
Wow, that was challenging. The game's movement and combat mechanics are pretty unique and decent. I'll say lower the rotation speed too like the others has mentioned. Aside from that, the aesthetic and the animations are just wonderful. The game probably needs to be a bit more beginner's friendly at the start and a good difficulty curve if it wants to be a full game, but as a jam game its pretty fantastic.
Fun but has a few problems.
The speed that you go when you have nothing is fine but the rotation speed is too fast. Taping as quick as I can had me doing almost a 180 making it really frustrating to be hit as i would start spinning in circles because I was holding down the arrow keys to move.
The sound effects when something hit me would keep playing when I was just touching the wall or enemies and it hurting my ears using headphones.
The archery guy was able to hit me into some trees where i was stuck and then he walked into the trees hit me out of them and fallowed me around until he killed me
Really interesting mechanic, I found I was really fast with nothing and really slow with stuff, lowering the range would make for an overall higher paced game. Other than that though the gameplay was fun and unique and your icon was alluring enough to grab my attention. nice job :)
Really wanted to finish the game but the bugs in it didn’t allow me to
first time I played I get hit which sent me into the island in the sea
and once I was able to get an enemy into a tree
while fighting the archer his arrows get stuck on my ball making the ball nearly immovable and then he comes close to me and hit me, I don’t know if that was what’s supposed to happen or not but I didn’t really like it
like rover mentioned it’s hard to aim
the ball gets so slow to a point where its no fun to move it
I think it would’ve been better to remove bins and just allow me to drop items (wood, shovels, pickaxes, etc…)
I didn’t really understand the health system I only see one heart but I would actually have more
Great concept, please make it into a full game
while fighting the archer his arrows get stuck on my ball making the ball nearly immovable and then he comes close to me and hit me, I don’t know if that was what’s supposed to happen or not but I didn’t really like it
haha that's not a bug, thats his intended purpose to slow you down. The game holds your hand into letting you know the more you pick up the slower you get so by the time you reach this boss you know not to get hit by his arrows. You can lose his arrows when he hits you with his dagger, or at the trash bin in his arena :)
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