Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes but it's also as a devlog post
Is your game set to Public so we can see it?
Yes
Tell us about your game!
You have to use the mouse to press the menu buttons, but then you can use the directional buttons on the keyboard or a controller to move. The right button or space bar will make you wait in place for 1 turn, and the right shoulder button or R on a keyboard will reset the level to the default beginning state. P or the "start" button on the controller will pause or dismiss the pause state. You can push the lights by walking into them but that only matters after level 3. I am not happy with the way the lights look, but it's a jam game so them's the breaks I guess.
The story was going to be something about following your mentor into a magical workshop and learning about the job by shadowing them very literally, but I really did not get that far in making the game. It's just a mechanical puzzle game in its current state, with 6 levels, and should be judged on those merits.
Extra Notes
This was scary but fun! Thank you for hosting this! This is my first game that is not literally following a tutorial step by step, and I only made it because of this jam!
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