Not sure why you've gone unnoticed for so long.
I enjoyed this! It's giving Stanley Parable cross Reigns: Three Kingdoms. The music's evocative, text & scream SFX feel good, and atmosphere fits well into the dark, cold executioner's box vibe.
The loopiness of it made me wonder if I was replaying the same content or progressing through it. I wanted to rebel against the Notice in almost every transaction, so I listened and spared every prisoner.
Some improvement details:
1. The kill / spare controls on black are a bit hard to see. Try boosting the contrast so that people with accessibility needs can play it too.
2. The contrast for the background / movement is really really low and I couldn't really make any details out. I think you have an opportunity to hide details about the nature of the player's reality in the edges of their view, so that if they look around they might want to ask more questions.
3. Who is the Notice? I feel that giving more life to the narrator could help build tension when the player goes against its wishes. E.g. you could explore what happens when the Notice isn't honest about everything; you're not the judge, you're not in a court of law, this is lawless, horrific, etc.
4. Having a thumbnail in your game is going to go a long way to getting noticed in game jams. Check out the top contenders and you'll begin to see a theme. You don't have to go crazy with it, a lot of people just scratched out a title over a blurry blob of colour and it worked perfectly.
Overall, this was a fun exploration of the theme and I hope you had as much fun making it as I did playing it
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