Judge feedback
Judge feedback is anonymous.
GDD:
GDD seems good, but I am little confused for why it is in document tabs?
I like the inspirations and the pitch. That is good to included.
Art has images! That is very good with concept art. It helps with the reader to visualize the artist's vision.
Good with the development timeline as it showcases transparency of the game's state and progress. But dont hold back with the details on the timeline.
Game:
Good with intro.
The respawn button should be R than Z, since that is the most common button for restart in most games. Perhaps add an pause menu as well?
The tutorial levels are very unforgiven and it makes it hard for new players to actually experience the game for what it could be.
On some levels, it is also hard to keep the momemtum and trajectory, but once you get used to it, it is still hard to beat the game.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1CXF3BnqejGQ5H4FB4JCj-jn6jI1Hv_XA8Ty-8hS0Vk8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
In Rang of the Reaper, players take control of a gross meaty flesh stick in the shape of a boomerang, attempting to protect your secrets from curious archaeologists (all whilst avoiding any obstacles in the way, in a series of different levels) To do this, the player can retract the boomerang’s appendages to change their path of motion.
Please explain how your game fits the theme:
It's straightforward, you literally play as a boomerang.
Is there anything you'd like the judges to pay particular attention to?
Some of the levels have been designed to be very challenging and technical, but all are possible.
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