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A jam submission

IAmTheCursorView game page

Submitted by PiepMatz, JBunny2K, Kaiwoknats — 18 hours, 14 minutes before the deadline
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IAmTheCursor's itch.io page

Judge feedback

Judge feedback is anonymous.

  • IAmTheCursor was a quirky rhythm-based wave defense game which I found pretty enjoyable. Because the player's attack was consistent and damaged the whole marked area around the player sprite, gameplay was simplified into dodging and placing yourself between as many enemies as possible in turns. Casual players could definitely pick these mechanics up very quickly. Music and sound were either malfunctioning or non present, but I couldn't get the game to play a second time, or to play again once I'd refreshed the page in Opera. This game matched up with the theme nicely, although I found myself wondering why you hadn't named it IAmTheHammer. This only really entered my mind because some of the enemies are classic cursor shapes. Thank you very much for this submission to Pirate Software Game Jam 16.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/14yp2qjO0ey0h4xOBqb5K5DAkwE5fzEAdfshE0oyPPvU/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
YES

Is your game set to public on itch.io so we can see it?
YES

Summarise your game!
The idea was, that a mouse cursor was born in "cursor village" but it didn't want to be a cursor. It wanted to be something different. Other cursors try to stop it, so it chose VIOLENCE as the answer and transformed into a weapon, demolishing its foes and enemies (several different weapons were planned, but we only got one :) )

You control with your mouse entirely and can click to get ANGRY. Controlling with mouse sucks in browser and often misbehaves so we tested several browser and Opera GX seemed to be working mostly correct (Reload and possibly try to tab / focus into the game , if not working :( ).

Please explain how your game fits the theme:
You are the weapon, literally...

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Comments

Submitted(+1)

Very impressed that this was your first game development project ever  - you've built out some solid bones for something that I can easily imagine as a larger project. If you decide to iterate on this concept in the future, it might be cool to forced the player to move in a variety of different patterns. I got to level 8 just by kiting the enemies in circles. Creating enemies with new attacks could go a long way!

Developer

Thanks for your comment and thanks for playing!

We had WAY more planned than we could handle (basically a different enemy for each possible cursor type there is) and different weapon types that require different movement.

Submitted(+1)

You have a pretty good foundation here! I'd suggest making the first enemies die in 1 or 2 hits and then get tougher over time. Good job!!