Nice transformation gimmick, would be cool to expand on this even more
Play operation
Kills Per Gram's itch.io pageJudge feedback
Judge feedback is anonymous.
- Hey! This is a really cool demo you guys put together! I can see how much work you all put into this and I think it pays off. I love how the story, art, and music complement each other, and it's nice to see some of your designs on the GDD. The "forms" mechanic plays pretty well with the platformer-like genre and the jam's theme. I had no major issues with the playability. I also appreciate the thought you all put into UI design and giving players an instructions option. While it was fun to explore the different forms and how each worked, I think I would've liked a bit of an explanation for things like the reload and drone mechanics. That's mostly personal preference though, and it depends on how you flesh out the rest of the game and story. Overall, a great job with the limited time you all had!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Qn0H9N1w86T3bbRQI1qqCF_X7iZ4SEe7q82pWz4Cr1g/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes!
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A story-driven 2D shooter where you are a new recruit for a special military program that uses drones to attack enemies bases. Along the way you will have various forms that allow for different gameplay styles, while discovering the dark truth behind your government overlords!
Please explain how your game fits the theme:
You play as various 3D printed weapons, but the protagonist never outright fights.
Is there anything you'd like the judges to pay particular attention to?
I did my best with everyone on the team being super busy for the entire game jam, but I learned a lot about managing a project. Not really looking for any feedback in particular as I know we didn't do as well as we wanted to do. Maybe just on the idea and theme interpretation as well.
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