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A jam submission

Nervous NinjaView game page

Submitted by Le Brew Crew — 14 hours, 50 minutes before the deadline
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Nervous Ninja's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The idea has some potential! The music fits the theme and the little guys are pretty cute! could be nice to see some faces on the enemies, give them a little personality! I did enjoy the game for the little bit I played it! It really does have potential, though, I have a few comments on what could be improved upon: The transformation should be a key press instead of seemingly random, maybe with a visual indicator of when it's available, so that players would know when to run and when to stop and actually attack. A heath bar would be nice, even if a simple one. More information for the player is always welcome and without it, you are not sure just how many hits you can take before you go down. All in all, well done! Keep making cool stuff!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1gLPTtyHs-xh9RixwFkyzQhHSAG_X0j2b/edit?usp=sharing&ouid=108296159103138043574&rtpof=true&sd=true

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Hero in normal state is harmless, run from your enemies or get it in order to become a bigger version of the Hero and hit back.

Please explain how your game fits the theme:
First time participating in a Jam, other team members don't have Discord but I got help from Martin Nanni (programming), Eric Stur and Julian Stur (UI and SFX)

Some important mechanics were not implemented due to time:
- having health item to restore health
- For the big version of the character we want it to be "uncontrollable" meaning controls get a random set with each transformation
- End of the level: final object you get to finish the level.

Is there anything you'd like the judges to pay particular attention to?
Does this mechanic have potential?

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Comments

Submitted(+1)

Nice demo!

I think the mechanic has potential, but definitely needs some of the stuff you had mentioned wasn't implemented due to time. Cute art and the music was nice. I'd be interested in a version where there's a set objective to accomplish and an option to become big or small instead of having to wait for it to happen.

Developer(+1)

Thank you for your feedback! The idea is that you become big based on the amount of stress you have, while you have to balance with your health to not die. We are going to update with the stress and energy bar and hopefully it will be more clear when playing.