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A jam submission

Bullet time: The mazeView game page

Submitted by Fractured Kings — 13 hours, 16 minutes before the deadline
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Bullet time: The maze's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Nice GDD, and thanks for staying honest with the "last updated" heading, although the document itself is a little shorter than I would have liked and does not include justifications for design choices, such as colour scheme, art style, various mechanics etc. etc. Cool interpretation of the theme though. Playing the game, while the gameplay itself is is a little confusing - anything I hit, even enemies (like the first orange thing you come across as soon as you start) results in a fail, is this intentional? - is very smooth and fast-paced enough to keep the player engaged without making it too difficult to complete. This is a difficult balance to strike, and I think here you have done it well. Good job on the music too, however, it simply stops when the track is over, and I was left in silence! Overall, I think this a good first iteration, and could become something really interesting

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1-_id50VRbeWC6qhIB9fIbBGDWYEhWE7cVVbAuCArPks/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
You are a new smart bullet.

Please explain how your game fits the theme:
You control the bullet.

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Comments

Submitted(+1)

The music was a bit loud I think and the art was somewhat stretched out, but this is a cool idea. Maybe if the bullet got faster the longer you played, it would add a bit more challenge.

Submitted(+1)

Banging soundtrack. I had to reload the game because I forgot who my target was.